搜索资源列表
E-3d-zhenshu
- 易语言3d计算当前Fps帧数源码例程程序在3D模块的基础上计算当前Fps帧数。-Easy language 3 d calculation of current Fps frame source routine procedure in 3 d module calculated on the basis of the current Fps frames.
profiler
- defaults calculation of fps to based on number of frames.default ignorethresh_us: 500 milli seconds.
D3D9-N(VS2010)
- D3D9 驱动级别透视 FPS游戏透视通用,使用VS2010开发-D3D9 drive level perspective
unity3d fps assets and tweak engine
- unity3d assets and tweak engine full support for developing first person shooter games and a alike.
Maze_Yeah
- FPS第一人称走迷宫游戏。 用WASD及鼠标控制-FPS Maze Game. Use wasd and your mouse to control
Mousepick
- 1. 补充完成函数drawVA(),实现使用顶点数组绘制场景: void drawVA(){} 2. 补充完成函数Gen3DObjectList (),实现显示列表的生成: GLint Gen3DObjectList(){} 3. 分析对比使用三种方法得到的fps。 4. 添加拾取功能,对于鼠标点中的Bunny或桌子,改变显示颜色。-1. Supplementary completion function drawVA (), implemented using verte
DayZ SA Debug Monitor - Function
- DayZ SA Debug Monitor - Status, Player, Bodies, Zombies, Vehicles, Crashes, FPS, GPS
camrea_fps
- 基于opencv播放视频,并显示视频帧率和分辨率-opencv fps
OMG-VCPP
- vc++人物透视源码,用于学习fps游戏的人物透视,仅供参考-Vc++ figure perspective source
Fps_2
- Opengl写的fbs,模拟程序就是模拟摄像机漫游的程序,可以供初学者使用-Opengl fps
D3DPHOOK
- 适用于cf,逆战,等等tx的fps游戏,hook显卡透视,非d3d透视,提供查考-It applies to cf, against the war, and so on tx of fps games, hook graphics perspective, non d3d perspective, providing examine
Batching-Mesh
- irrlicht is very famous real time 3d engine.A new C++ class CbashingClass is created as an extension to Decal manager class . The class merges all decal nodes to one mesh class. This method lowers draw count and improving FPS.
jianhongkaiqiang
- 见红狙开枪 按键精灵编写 几乎不会被检测 不掉fps(自己已稳定使用快2年) 需要大漠插件3.1233 cf估计不能用,其他游戏都能用 游戏分辨率1280*960 默认反恐行动 -见红狙开枪 按键精灵编写 几乎不会被检测 不掉fps(自己已稳定使用快2年) 需要大漠插件3.1233
Direct3d
- AVA透视理论上来讲是支持所有FPS游戏的-AVA is a perspective theoretically support all FPS games
face-alignment-at-3000fps-master
- C++ implementation of Face Alignment at 3000 FPS via Regressing Local Binary Features.
CF-D3D-2
- 穿越火线的d3d人物透视,fps通用,更换模型即可到达所有3d游戏透视效果-Cfd3d rénwù tòushì, dǐngdiǎn huǎnchōng jìnyòng dádào tòushì xiàoguǒ, kěyǐ xuéxí xuéxí dàjiā
fps
- AES算法源代码,是用Vicual C++写的,好用,不错的代码-AES algorithm source code, is written in Vicual c++, good, good code
The
- The latest video codec h, 264 source, p4 2, 0 cif can reach 15 FPS
AI-Game-Programming-Wisdom
- 《人工智能游戏编程真言》汇集了与智能游戏开发有关的人工智能内容,借助这些内容,程序开发员能够开发出智能角色。本书分为11章,分别是:通用智能,实用技术和专用系统,A*路径搜索,路径搜索与运动,战术问题和智能的群体运动,通用智能游戏架构,决策体系结构,FPS、RTS和RPG游戏中的智能,竞赛与运动智能,脚本语言,学习理论。- Artificial intelligence game programming mantra brings together intelligent intelligen
cf单机源码
- 用U3D开发的单机FPS游戏支持多端游戏,游戏基本功能开发完毕可以自己研究添加武器地图(U3D developed by the stand-alone FPS games, support multi end game, the basic functions of the game developed, you can study their own weapons map)