搜索资源列表
pre_ray_tracing
- 用opengl实现的一个光线跟踪算法,有兴趣的可以参考下,环境为vs2008。-Opengl implementation with a ray tracing algorithm, interested can refer to, the environment vs2008.
raytracer1_from_tutorial
- 基础的ray tracing C++ 学习程序,可以了解一些基本的ray tracing结构,仔细研究下应该对学习光线追踪有帮助。-Basic ray tracing source code in C++, you can get knowledge of the construct of ray tracing, it will helpful to study from the beginning.
throughwall
- 这是使用射线跟踪法求解墙体造成误差的程序,分别有穿单面墙,平行双墙,垂直双墙的情况-This is to use ray-tracing procedure for solving the error caused by the wall, respectively, through a single wall, parallel to the double wall, vertical double-wall case
RayTrace
- 光线跟踪程序,即由光源发出的光到达景物表面后,产生反射和折射。光就改变方向,沿着反射方向和折射方向继续前进,直到遇到新的景物。光经场景景物间的多次反射、折射后投射到离视点最近的景物表面,最终进入人眼。由于实际光线跟踪算法的跟踪方向与光传播的方向是相反的,所以我们可以由视点向屏幕象素发出一根射线,与第一个景物相交后,在其反射与折射方向上分别进行跟踪,继续与第二个景物相交……重复上述过程,直到被跟踪的光线射出画面或跟踪深度达到某个设定的最大递归深度时,停止跟踪。-Ray tracing progra
assn1
- 光线跟踪部分效果实现,具有一定的可移植性,非常实用,适合图形学新手.-Ray tracing part of the results achieved, have some portability, very useful for graphics novice.
Research_of_Acceleration_Structures_for_GPU_Based_
- GPU光线跟踪算法加速结构研究,作者:王世元,温柳英-GPU ray tracing acceleration structure
GPU_BVHthesis
- GPU的光线追踪加速结构研究,硕士论文,英文-A Comparison of Acceleration Structures for GPU Assisted Ray Tracing
raytracing
- 整体光照模型,光线跟踪算法。直接编译运行即可。 三维物体为两个球。实现了高光、阴影、消隐。-Global illumination model, ray tracing algorithms. Can directly compile and run. Three-dimensional objects into two balls. To achieve a high light, shadow, blanking.
appendix_1
- 三维射线跟踪程序代码1,对研究电离层中射线跟踪有帮助-1 three-dimensional ray-tracing code, the study of ray tracing in the ionosphere help
photonMapping
- ray tracing with photon mapping的简单代码-code of ray tracing with photon mapping
0098
- 一种基于matlab的用于描述在电离层中进行射线追踪的模型-Based on matlab' s used to describe the ionosphere model for ray tracing
_jdisk_2002_3033404
- 射线追踪英文博士论文希望对大家有很多帮助-ray tracing phd thesis,I hope it will help you much.
AI-01intoduction
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
AI-03SolvingProblembySerching
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
Mathematicsfor3DGame
- 介绍计算机图形学中的数学知识,包括矩阵、射线追踪、阴影、流体模拟等多种常用的知识,包括多篇数学计算机图形学经典文章-Introduction of mathematical knowledge in computer graphics, including the matrix, ray tracing, shadows, fluid simulation, and a variety of common knowledge
raytrace
- 光线跟踪,一个不利用任何3D API的程序,演示的是建立一个包含若干三维物体的对象,然后设置光照(角度等等)并对对象进行光照效果渲染,不过我个人觉得这个程序也许不应该称为1月最佳,因为速度比较慢,好像最后出来的效果还有Bug。-Ray tracing, a 3D API does not use any program, presentation is to create a three-dimensional object that contains a number of objects,
RaTracingSoftware
- Thie code is written by Meisam Shafaee, and you can contact with the email: Meisam.Shafaee@gmail.com .This is a Ionospheric wave simulation software, developed base on the One-Dimentional Ray Tracing.I will be glad to be announced that any user whene
automatic_bbox
- 为光线追踪自动创建对象层次 Ray tracing is automatically created for the object hierarchy-Ray tracing is automatically created for the object hierarchy
OnbuildingfastkdTreesforRayTracing
- On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)
raytracingExam
- 光线跟踪算法的课程大作业历程,算法实现简单清楚,容易理解。-The ray tracing alogrithm for a experiment course.