搜索资源列表
TestGaussBlur
- 一个改进的高斯模糊shader,输出texture,并可控模糊比例。-A modified Gaussian blur shader, the output texture, and proportion of controllable fuzzy.
HDAO10.1
- This sample presents an innovative technique for achieving High Definition Ambient Occlusion (HDAO). It utilizes Direct3D 10.1 APIs and hardware, making use of the new shader model 4.1 gather4 instruction, to greatly accelerate the performance of thi
TransparencyAA10.1
- This sample presents a technique for achieving MSAA quality rendering for primitives that require transparency. It utilizes Direct3D 10.1 APIs and hardware to make use of the new fixed MSAA sample patterns, and the export of the coverage mask from th
hlsl-learner
- HLSL初级教程的源代码,对学习着色器语言HLSL有帮助-HLSL primary tutorial source code, for learning HLSL helpful Shader Language
HLSL
- 网络游戏开发应用 hlsl shader 应用-hlsh shader
Chap11
- 《3D游戏编程》韩 金容俊 随书光盘第11章 shader脚本与工程源代码-" 3D game programming" Han Jin Rongjun CD along with book eleventh chapterShader scr ipt and project source code
2011tank
- 自己写的模仿坦克大战的程序。用模拟器可以打开,主要是练习FC编程。-Write your own imitation tanks war program.
shaderEXP
- opengl shader写的着色器程序, 并带有轨迹球的操作方式
Shaders.for.Game
- 这是一本关于shader方面的书,是游戏与图形学上内容。-This is a book about shader of books, is the game and graphics content。
depth-peel-src
- Vertex shader for depth peeling
MyD3DShader
- 一个使用shader+D3D开发的地形程序,设计视锥裁剪,四叉树,LOD等知识点-shader, D3D, QTree, LOD
brickShader
- 实现了一个简单的brick shader-umolement a simple brick shader
water-shader
- unity3d 水面效果 结合dx和unity脚本用于unity虚拟现实的效果-unity
2color
- 对于给定的图G,如果存在一种用2种颜色对顶点着色的方案,使得图中任意一条边所 连接的2个顶点着有不同颜色,则称图G是可2着色的。 -For a given graph G, if there is a program of two kinds of color on the vertex shader, so any one edge Connect two vertices with different colors, then G can be 2-colored.
Introduction.to.3D.Game.Programming2
- 龙书第二版,里面主要讲了是shader编程,并且里面的例子很好,适合初学shader编程的同学-Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach is awesome. The examples in this book is pretty good, and fit for shader beginners.
GPUImageProcessor
- 一个简单的GPU图像处理程序,使用Qt框架,OpenGL API和OpenGL着色器语言开发。-A simple GPU image processing program, using the Qt framework, the OpenGL API and OpenGL shader language development.
D3D11
- DirectX11,SlimDX,Shader,入门示例-DirectX11,SlimDX,Shader Beginning Sample
PixelShader
- 基于DXUT利用象素着色器效果文件实现多重纹理的叠加-Realization of the superposition of multiple textures based on the DXUT use pixel shader effect files
red_telep
- 红色暴风之眼,高级着色器语言(HLSL)fx效果文件源码及所用到的纹理图片-Red Eye of the Storm, a high-level shader language (the HLSL) fx effect files source and used in texture image
ctf_redflag
- 红色漂动的旗帜,高级着色器语言(HLSL)fx效果文件源码及所用到的纹理图片-Red banner floating, high-level shader language (HLSL) fx effect files source and used in texture image