搜索资源列表
05_TextBlending
- DirectX blending code
ParticleSystem1
- From: http://clootie.narod.ru/delphi/download_custom.html ParticleSystem1 - unidirectional generator sample Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-poi
GifBlender2
- From: http://clootie.narod.ru/delphi/download_custom.html GifBlender2 sample This sample is sequel to "GifBlender" sample, below you can find list of changes: GIF s are rendered by blending two nearest frames of GIF animation on multitex
blending-vertex_alpha_src
- directx环境下制作顶点混合处理,应用了vertex buffer技术,希望对大家有帮助-directx environment produced mixed vertex processing, application of the vertex buffer techniques, we want to help
mxc_fb_blend_test
- frame buffer blending test on freescale imx cpu
SupeSite6.0.1_X-Space4.0.1_UC_SC_UTF8
- 以 Blog 功能为核心,结合了图片(相册)、收藏、书签(网摘)、好友圈等 Web2.0 应用元素,以及商品(商城)、文件(下载)、友情链接等互联网流行应用。其自带的“论坛同步”功能与 Discuz! 论坛系统有机相融,为用户提供了一个以 BBS+Blog 为方向的标准化 Web2.0 社区个人门户解决方案。-Blog functions to the core, combined with the pictures (album), collection of bookmarks (netwo
Pyramids
- Pyramidal blending explanation
DesktopCalendar
- This article describes a simple calendar that sits on your desktop. I have created this application to just study about alpha blending, desktop wallpapers, and how a device context can be saved as a bitmap. I am planning to make a more refined versio
PCA
- 提出一种基于主分量分析和相融性度量的快速聚类方法。通过构造主分量空间将高维数据投影到两个主成分上 进行特征提取,每一个主分量都是原始变量的线性组合-Is proposed based on Principal Component Analysis and Measure of blending fast clustering method. Principal component space by constructing a high-dimensional data onto two p
MultiTexture
- 利用Direct3D多达8层的纹理混合,通过设置Direct3D多层纹理混合操作,把纹理层0和纹理层1相混合,绘制出的三维物体就同时具有大理石地板和景物倒影的纹理颜色。-The use of Direct3D up to 8 layers of texture blending, Direct3D by setting the multi-layer texture blending operation, the texture layer 0 and layer 1 texture mixin
multiband_blending_matlab_code
- 一个老外写的关于图像融合的MATLAB代码,实现将一只人眼融合到手掌心-multiband_blending_matlab_code
Lesson08
- OpenGL中的绝大多数特效都与某些类型的(色彩)混合有关。混色的定义为,将某个象素的颜色和已绘制在屏幕上与其对应的象素颜色相互结合。至于如何结合这两个颜色则依赖于颜色的alpha通道的分量值,以及/或者所使用的混色函数。Alpha通常是位于颜色值末尾的第4个颜色组成分量。前面这些课我们都是用GL_RGB来指定颜色的三个分量。相应的GL_RGBA可以指定alpha分量的值。更进一步,我们可以使用glColor4f()来代替glColor3f()。-OpenGL in the vast major
ddsa~1
- 一个简单的计算机图形学程序--多边形渐变-A simple computer graphics program- Polygon Blending
chap5-12
- 图形学,openGL,使用混合函数实现反走样-Graphics, openGL, using the blending function to achieve anti-aliasing
FireKylinGameDemo0.1.0
- 自己做的游戏DEMO,有地形高度图,纹理混合,骨骼动画,天空和,水等等,对初学者有很大的帮助-Do their own games DEMO, a terrain height map, texture blending, skeletal animation, sky and water, etc., is very helpful for beginners
acm-mm04-p276-yang
- In this paper we propose a novel space-time color feature representation for video shot and apply it to content identification. In this representation the shot is cut into k equal size segments, and each segment is represented by a blending image f
AssemblyLanguageAndCLanguageInterfaceTechnology.ra
- 汇编语言运行速度快, 占用存储空间少, 但可移植性差, 工作量大 而C 语言可移植性好, 开发效率高, 但有时速度达不到要求。所以可 以采用“混合”编程, 彼此相互调用, 进行参数传递, 共享数据结构及数据信息, 应该说是一种有效的编程方法。-Working speed of assembly language is quick , occupancy memory space is few, transplanting nature difference , amount of work
DDBlend
- directX7 directDraw 实现 纹理混合运算的mmx指令,用来提高绘制效率-directX7 directDraw achieve texture blending operations mmx command, used to improve rendering efficiency
C.GDI.graphics.program.Blending.Samp
- C# GDI+图形程序BlendingSampC GDI + graphics program BlendingSamp-C# GDI+ graphics program BlendingSamp
graph
- Image browser.Able to perform different effects on the drawings such as blending images, gray, rotate, reverse the colors, change the color saturation, brightening. It supports 20 graphics file formats