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Camera2_SrcExeDoc
- Camera rotation with keyboard. opengl, c-Camera rotation with keyboard. opengl, c++
TGAFile-example
- opengl摄像机漫游、物体纹理的一个实例,掌握后能学好如何控制摄像头和如何给实体添加纹理-opengl camera roaming, an instance of the object texture master can learn how to control the camera, and how to add texture to the entity
glutEx3
- 掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。-Master OpenGL three-dimensional observation, perspective projection, orthogonal projection parameter settings, and can use the keyboard to move the v
glInterface.zip
- glInterface.zip opengl基本界面,地形渲染,摄像机应用。,Basic interface for opengl, including camera applications, and terrain render.
Shadow-map
- 利用OpenGL實作shadow map,程式碼可以直接執行。 1.利用鍵盤方向十字鍵可以控制光的位置。 2.F1鍵可以決定是用mipmap還是anisotropic filter。 3.滑鼠的中間滾輪點擊一下,可以使camera自動旋轉,再按一下就停止轉動。 4.PageDown降低camera的高度,PageUp則是增加camera的高度。-OpenGL implementation shadow map, the code can be executed directly.
3DS-FilePOpenGLPViewChange
- 将3DS MAX建立的场景导入到OpenGL中,随着鼠标的移动,可以改变相机的位置,不同角度查看场景的各个位置。-Import the 3DS MAX scene to OpenGL, with the movement of the mouse, you can change the location of the camera, different angles to view the scene.
world2camera1
- 输入3维点云,给定相机内外参数,输入纹理源图像,本程序能自动进行点云三角化并生成对应的纹理序列以及纹理坐标,输出数据可以便于opengl处理-input point-cloud,parameters of camera texture source image ,output texture series and texture coordinates which is convenient for OpenGL
Winter3D
- OPENGL实现冬季三维场景。可控制人物在其中漫游。场景为冬季野外雪地景色,天气晴朗,天空中浮着几朵白云,不时听到轰隆声响起,就会有成群的歼10战斗机呼啸而过。而地面是一望无垠的雪地,雪地上堆着许多雪人。你可以控制镜头在该场景中漫游,可以随时停住飞机或让飞机继续飞行。 -OPENGL realize 3 d scene in winter. Controlled character roaming in it. Scenarios for winter snow scenery, wild we
EX3
- OpenGL三维观察,OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换-OpenGL three-dimensional observation, OpenGL three-dimensional observation, perspective projection, orthogonal projection parameter settings, and can use the keyboard to move the view c
DrestronstructionOpencvMfcOpengl
- opencv 三维重建,mfc框架下opengl 显示,实现了相机标定到三维重建全过程,重建使用BM算法-opencv three-dimensional reconstruction, mfc framework opengl display, camera calibration to achieve a three-dimensional reconstruction of the whole process of reconstruction using the BM algorithm
Charm
- 3D camera for opengl 2.0 game
A2_81984
- openGl engine code written by c++ and has a lot of functionality ... for example the camera.and the object move in infinite loop-openGl engine code written by c++ and has a lot of functionality ... for example the camera.and the object move in infini
atomization
- 本文档实现opengl的纹理贴图,光照,摄像机漫游,含有随机球和迷宫,含有三种物体贴图,三种光源的切换-This document realize opengl texture map, illumination, camera roaming, has random ball and maze, contains three kinds of object map, three of the light switch
camera1
- opengl中的camera操作,视点可以任意方向移动-camera
cameraroaming
- 这是一个简易的Opengl程序,是简单的一个三维摄像机漫游程序,适合初学者。-This is a simple Opengl program is a simple three-dimensional camera roaming procedure, suitable for beginners.
DynamicCamera
- Opengl Dynamic smooth camera, uses windows specific functions
LoadObj
- VC++ 结合OpenGL 实现.obj mesh文件的读取,并设有摄像机调整等功能-VC++ combine OpenGL implementation obj mesh file read and has a camera adjustment functions
world2camera1
- 输入3维点云,给定相机内外参数,输入纹理源图像,本程序能自动进行点云三角化并生成对应的纹理序列以及纹理坐标,输出数据可以便于opengl处理-input point-cloud,parameters of camera texture source image ,output texture series and texture coordinates which is convenient for OpenGL
glutEx5
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -In the model transformation experiments, based on the contents by implementing the following experiment, master OpenGL thre
3dsnail
- 这是我们小组用opengl做的一个3d蜗牛小程序,程序实现wasd控制摄像机前后左右移动,qe控制俯仰角,zx控制上下移动,ijkl加alt键控制蜗牛移动,鼠标在地面点击可移动蜗牛到改点,并添加了一个绕y轴转的点光源,为两只蜗牛添加了不同的材质。右键菜单里有相应的重置,退出等。-This is our group with opengl 3d snail do a small program, program wasd to control the camera move around, qe