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sound_Capture_directx
- 利用DirectSound和MS Agent建立的一个语音复读机。读音的捕捉和回放由DirectSound实现,MS Agent实现标准朗读。 -MS Agent use of DirectSound and set up a voice repeater. Pronunciation of the capture and playback from the DirectSound implementation, MS Agent to achieve the standard reading.
Directsound.capture.using.wave.files_Ver.2_0
- Capturing sound into files using wave files in VC-Capturing sound into files using wave files in VC++
SplitImage
- 这是一个含c#源码的拼图游戏,音效使用的DirectSound。-This is a jigsaw puzzle with c# source code, audio to use DirectSound.
dsound3d_filter
- 这套代码包含了完整的DIRECTSOUND程序代码,-The code contains a complete DIRECTSOUND program code,
moer
- 本程序为自己编写的,利用DIRECTSOUND实现的,不同采样率,不同声道,不同比特位的声音采集实现的原代码。-This program written for their own use DIRECTSOUND implementation, different sampling rates, different channel, different bits of sound collected to achieve the original code.
CaptureSound
- 使用DirectSound编写的捕获音频录制声音的C语言源代码。-audio capture and audio recording C source code by using the DirectSound SDK.
SoundViewer
- c#实现录音功能,没有使用到directsound-c# to achieve recording function, is not used to the directsound
3dwork
- 3d特效的源码 是基于directsound变成用的,给一些初学者提供,非常好-3d effects of the source code is based on directsound become useless, to some beginners, very good
chapter5
- Directsond 音频播放器,介绍了音频采集 捕捉等方面的内容-directsound auidopaly
yuxikaifachuxuezhe
- 游戏开发初级者,个人集的大量文档资料。1、DirectDraw:通过直接访问显示内存和软硬件加速技术,实现快速直接存取。 2、DirectSound:提供软硬件声音混合和录音再生功能。 3、DirectPlay :提供多人游戏的交互功能,让您轻松实现网上互连。 4、Direct3D:交互式的三维图形技术。 5、DirectInput:使你的程序能够控制输入设备如鼠标,键盘,和游戏杆等。 6、DirectSetup:完成DirectX驱动程序的安装。 7、AutoPlay:
TetrisSDK
- 俄罗斯方块源代码(vc环境基于SDK框架) vc学习练习工程,基于SDK框架编写的俄罗斯方块游戏TetrisSDK,里面提供了两个版本V1.0和V2.0,V3.0正在编写中,V3.0通过DirectSound给程序加上混音-Tetris source code (vc environment framework based SDK) vc learning to practice engineering, prepared based on the framework SDK Tetris
Sound
- 由于在局域网中有足够的带宽,不需要对语音数据进行压缩,因此语音通信主要包括语音的采集、传输和播放。其中语音的采集与播放使用DirectSound接口实现,语音传输使用UDP协议实现。在多人语音通信时还需要DirectSound的混音功能。为了增强软件的实用性还要求软件能够自动获取在线用户列表,以简化用户的操作。-As the LAN has enough bandwidth, no need to compress voice data, so voice communications incl
DSoundExt
- Using DirectSound to capture audio kernel streaming.
OpenGLGettingStarted
- 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the s
beginningcsharpgameprogram
- Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide—designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you’ll need to know and cov
Microsoft.DirectX
- 此压缩包为Directx声音开发的两个DLL Microsoft.DirectX Microsoft.DirectX.DirectSound-This archive is Directx sound development of the two DLL Microsoft.DirectX Microsoft.DirectX.DirectSound
Tricks-of-Win-Game-Programming-
- 详细覆盖了从Windows编程到direct 3D, direct Draw, direct Music, direct Input的编程方法,以及游戏编程中的常用算法和编程技巧。-This book takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Fo
VazPac
- VAZPAC Game Design Notes (updated March 20, 2005) For WIN32 game, Visual C++ compiler, GDI graphics and DirectDraw versions (and DirectSound) VazPac and VazPacDelux GDI version (VazPac.exe) should run on Windows ME/XP due to a bug
huffdec
- 使用directsound播放pcm流文件-adi adi adi
use_directdraw
- 网上看到的一段关于如何使用directdraw和directsound的源代码. 本人根据理解加了一定的注释.-Section of the Internet to see how to use the source code directdraw and directsound. I understand the increase according to some comments.