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gambit-0.97.0.3.tar
- Gambit 是一个游戏库理论软件,它用c++编写而成,可以在n个人的游戏上用扩展方式或正常方式执行不同的操作。这些程序既可以是用c++编写的发展专用码,或者他们也能通过更加友好的用户界面使用。-Gambit is a theory of the game software, it has prepared c, n the personal use of the game on the normal expansion or implementation of the operation. T
cheszhou
- 一个简单的象棋游戏,这是我第一次用面向对象的方法写一个较大的程序。对博奕算法,没有过多的研究,智能化程度不高,只体现其原理!-a simple chess game .this is my first time to develop a big program whith oo. superficial resersh to game algrithms, little artificial intelligence,only embody its theory.
wodetanke
- 全面运用所学的JAVA理论对所设计的类进一步完善,并学会使用数组存储游戏地图数据,并能运用图形绘制方法和一定的算法将地图在游戏中绘制出来,并能控制游戏角色在地图可行走区域运动。-comprehensive study of the use of Java theory designed to further improve the class, and learning how to use the array game map data storage, and will be able to
来电大头贴
- 这是一个手机开发的应用程序大家可以根据它的原理来自己开发喜欢的游戏.-This is an mobile telephone developing application programme. You can use the theory for referenct to develop your own game.
modelzsu
- 浙大ACM的比赛模板,很多经典的算法,涵盖了很多方面,计算几何,Dp,搜索,数论-ACM Zheda game template, many of the classic algorithms, covering many areas, computational geometry, Dp, search, number theory
J2MEGameProgramming
- 此文件是关于手机游戏开发的理论,结合具体的实例展开讲解,易懂,给初学者很大的帮助-This file is about the basic cell phone game development theory, carried out specific examples to explain, easy to understand
k65
- 关与游戏色彩调配,游戏编程的入门者需要掌握的色彩理论知识-Guan and game color matching, game programming beginners need to know color theory knowledge
GetWinOrLost
- 概率论的模拟及实现,对概率论的程序实现有很强参考价值,模拟单双游戏的输赢-Probability theory, simulation and implementation procedures for implementation of the probability theory has a strong reference value, analog odd and even winning or losing the game
VCBall_Gold
- 我要感谢上帝,经过一段时间研究我设计一台球演算Billard Walnut. 程序没有设计游戏规则与网络接口,因为这不是主要的.这个程序的技术在于物理与图形处理. 物理模型根据先进的冲量理论设计,图形部分(滚动的台球)依据类似光线跟踪算法计算后,通过GDI输出.-I want to thank God, over a period of time to study I designed a billiards calculus Billard Walnut. Procedur
3DMathBasicGraphicAndGameDevelopment
- 本书主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说成为重要。 除分析理论外还提供了应用于实践的C++类。-This book introduces the basic mathematical concepts of 3D, this computer game developers and programmers who have become important. In addition to analysis of the theory of applied prac
Snake_App
- 又一个贪吃蛇i游戏的源码,虽然每一款贪吃蛇的玩法都相同,但是编程的算法却不同,本贪吃蛇有要是应用到VC++的循环队列和简单链表原理实现的,用键盘上的W/A/S/D键分别控制蛇身移动,越接越长,在游戏开始前,蛇身、食物数量可以自己设置-I also a Snake game source code, even though each of the games are played are the same as a Snake, but the programming algorithm is d
1067
- 题目来自poj。为取石子游戏,小问题背后有大理论,即威佐夫博弈论-Title from poj. To take stone game, small problems have big theory behind that Weizuo Fu Game
School_Code_3D_games_openGL
- 采用循序渐进的方法,从建立OpenGL图形环境入手,讲解3D基本图形、构图原理;从引入摄像机,建立天空、山地、树木,到3D模型使用和3D动画的显示;完整地展示了游戏的编写过程。 -Adopting a gradual approach, starting from the establishment of OpenGL graphics environment to explain the basic 3D graphics, composition theory from the int
LifeGameJava
- 著名的Java的小游戏LifeGame。根据原理,自己用Java语言编写,有一个输入文件。运行时可以看到状态的变化。推荐用Eclipse运行。-Java-famous game LifeGame. According to theory, they used Java language, there is an input file. Runtime can see the status change. Recommended to run with Eclipse.
lifegame
- 这是一个名为LifeGame的著名的游戏。但是根据原理,我自己用C语言写的源码。有一个输入文件,一个输出文件。在运行的时候也可以看到状态的改变。-This is a well-known game called LifeGame. But according to theory, for my own use source code written in C language. Have an input file, an output file. At run time you can see
客户验收
- 采用Matlab语言或C语言对配电网节点边际电价计算算例进行编程实现,对多种方案分别进行解算,得到规划结果;分析各条件下的配电网节点边际电价计算结果,得出基于博弈论的配电网节点边际电价计算的研究结论(Matlab or C language is adopted to realize the programming of the marginal price calculation example of distribution network node, and various schemes
@TuACore
- 博弈论模型TuACore,使用matlab进行仿真模拟(TuACore Game theory a basic game theory model using matlab to simulink)
Analytic
- 认知无线电 博弈论 仿真 分析程序 RCN 以及 论文模板(Reconginzie radio game theory simulation analysis program)
061711110826836
- 无线通信系统中经典的功率控制博弈论算法matlab实现。(The classical game theory algorithm of power control in wireless communication system is realized by MATLAB.)
数学建模的29个通用模型及matlab解法
- 第一章 线性规划 第二章 整数规划 第三章 非线性规划 第四章 动态规划 第五章 图与网络 第六章 排队论 第七章 对策论 第八章 层次分析法 第九章 插值与拟合 第十章 数据的统计描述和分析 第十一章 方差分析 第十二章 回归分析(Chapter I linear programming Chapter II integer programming Chapter III nonlinear programming Chapter IV dynamic planning Chapt