搜索资源列表
may03
- 国外游戏开发者杂志2002年第五期配套代码,包含Jon Blow的LOD的第三个版本的安装程序--Code of game development magazine in 2002 the fifth issue, contains Jon Blow`s the third version installation program of LOD
Land3
- 体现了lod(level of detail)算法 包括网格细分,空间层次-reflects the pedigree (level of detail) algorithm including grid breakdown, space level
06.QuadTree+LOD
- 有关网络游戏地形优化的实例!用四叉树做的(3)。-Optimization of the network game example of the terrain! Quadtree do with the (3).
geos-3.0.0
- 这是一个Linux下的用C++写的QuadTree的LOD程序!希望对学习Linux编程的有帮助-This is an under Linux using C++ written in the LOD procedure QuadTree! Wish to study Linux programming help
LodTerrain
- 实现lod和水面叠加的功能,并可以读入txt各式的水位文件-Lod achieve superposition and surface features, and can read a variety of water into the txt file
melax
- MESH的LOD减面算法及演示,代码量很小,易懂-MESH LOD
QuadTreeLOD
- 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
landscape_1
- Basic terrain rendering from heightmap files, export to VBO s and basic LOD
LOD(fix)
- Level of Detail 层次渲染,游戏编程 根据远近关系实现进出渲染,减少资源消耗-Level of Detail-level rendering, game programming relations based on distance and out of rendering, reduce resource consumption
Terrain
- 简单的地形渲染程序,使用了四叉树的LOD优化算法。-Simple rendering of the terrain, the use of the LOD Quadtree Optimization.
3dterrainDEMO
- 3d 地形渲染DEMO lod 采用lod技术 多层渲染-3d terrain rendering using DEMO lod multi-lod rendering technology
Land3
- 在OpenGL中实现地形的基于四叉树的LOD算法-Implemented in the OpenGL-based Terrain Quadtree LOD algorithm
ATIRadeonTerrain
- 八叉树 地形 LOD 完整的地形演示程序-Octree terrain LOD DX
2.2LOD
- LOD地形的一个例子·近远摄像机观察三角面得不同个数-hellow
HeightmapSceneLOD3232
- 一个加载了人、房屋、地表植被的战场环境模拟程序。实现了物体的LOD效果,即不同距离实现不同的绘制细节。希望对学习LOD的人有用。-One loaded with people, housing, ground vegetation of the battlefield environment simulation program. Achieved LOD objects effect that different from achieving the details of the differ
VaultedSky
- LOD地形+圆顶天空穹源码,DirectX编程。-LOD地形+VaultedSky圆顶天空穹源码
ROAM_LOD
- 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。--achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree m
LOD
- 实现LOD地形的基本类资源。包括了平截头体类和四叉树和地形类,-LOD terrain to achieve the basic categories of resources. Including a truncated cone body type and quad trees and terrain type,
LODterrian
- 小型地形漫游系统,实现四叉树LOD地形,雾化等-Small terrain walkthrough system, to achieve quadtree LOD terrain, fog
8037.BilLOD
- Terrain editor Lod system