搜索资源列表
3d
- 这个程序告诉你如何把3D的模型导入到OPenGl中去。以完成场景中所有模型的导入。这是一个模型导入的基本简单程序-This procedure tells you how to import 3D models into OPenGl go. To complete the scene into all models. This is a basic simple model of import procedures
MYSKY
- 运用vc++和Opengl编的动态天空场景-Using vc++ and compiled a dynamic sky scenes Opengl
GLUT_TRY
- 教你使用GLUT创建OpenGL窗口,并绘制一个可漫游的雪人场景-To teach you to use GLUT to create OpenGL window and draw a snowman roaming scenarios
china-code.Rar
- 一个用openGL实现的3D游戏,从搭建框架开始到一个简单3D游戏的,从UI,场景,人物,碰撞,树木到一个完整的3D游戏。-A 3D game using openGL implementation, from the beginning to build the framework of a simple 3D game, from the UI, scenes, characters, collision, tree into a complete 3D games.
fog
- 为OpenGL三维场景添加雾化效果,通过设置雾气的模式,颜色,密度,进行计算-For the OpenGL 3D scene to add atomization effect, by setting mist pattern, color, density, calculated
MissileTest
- 一个简单的用OpenGL和MFC单文档实现模拟导弹撞击的场景-OpenGL Missile Hit Object Simulation The program shows a procedure of a missle hitting on the wall!
2
- A14_3D场景编辑mouse opengl 3d 场景编辑-opengl 3d
GAMEofOpenGL
- 基于opengl所设计的游戏源码,有简单的场景和游戏系的基本要素-Opengl-based games designed to source code, there is a simple scene and play the basic elements of the Department of
picking
- 实现opengl中拾取模型,选择场景中的三位模型,在控制台显示输出-Opengl in the pick-up model to achieve, choose the scene of the three models, the console display output
Sun-Earth-Moon
- 该程序是一个简单的太阳、地球和月亮的旋转系统。基于VS2005开发平台,使用C++和OpenGL编写。该程序使用了OpenGL基本的坐标变换功能,实现球体的公转和自转。加入了光照和纹理,使其场景真实。另外,用户可以和场景进行简单的交互,方向键可以控制场景的坐标旋转,鼠标可以点击太阳、地球和月亮,变换其渲染模式(无纹理渲染和有纹理渲染),并且窗口标题会提示当前点击的对象。-The program is a simple sun, Earth and moon rotation system. VS
workForGame
- 本程序使用OPENGL实现了一个3D的场景地图实现以及漫游功能,可以使用按键控制行走。-This program uses OPENGL implements a 3D map of the scene to achieve, as well as roaming, you can use the keys to control walking.
Sky
- 一个opengl编写的场景,有地面有天空,非常不错的代码-Preparation of a opengl scene, there is the ground the sky, very nice code
CHAPTER13
- 使用openGl的一系列库文件,把图形,图象在三维场景中显示的更逼真.-Use openGl a series of library documents, the graphics, images shown in three-dimensional scene more realistic.
CHAPTER14
- 使用openGl的一系列库文件,在openGl的平台是实现自己的游戏场景制作.-Use openGl a series of library files, openGl platform is made to realize their game scenes.
opengl_light_sence
- 利用opengl实现一个带光照的场景演示-Use opengl to achieve a scene with a lighting demonstration
07_FilterAndLight
- opengl 三维场景的渲染。其中包含了原代码,供需要者下载-opengl rendering three-dimensional scene. Which contains the original code, for those who need to download
viewtobmp
- 在VC++2005下,用OpenGL正射投影画了立方体,进行了纹理,并且提供三维场景的图片输出-In the VC++2005, using OpenGL orthographic projection drawing of the cube, for texture, and provide three-dimensional scene image output
vcopenGL3Dmagic
- visual c++以及opengl做的魔幻场景,非常炫-visual c++ and opengl to do the magic scene, very-hyun
7
- 完成一个基于c++的opengl程序,有场景的物体旋转-C++ based on the completion of the opengl procedures, the scene objects rotate
chapter2
- 基于c++的opengl简单场景与物体,初学者用-C++ based on the opengl simple scenes and objects, beginners to use