搜索资源列表
SQPSO
- 基于物种形成的PSO算法(SQPSO),里面含有量子粒子的思想。主要参考Blackwell的论文。采用的动态环境是MPB函数---移动峰基准函数10个峰-PSO algorithm based on the formation of species (SQPSO), which contains the idea of quantum particles. Blackwell main reference papers. Using a dynamic environ
1-s2.0-S0010465512004110-main
- he simulation of particle dynamics is among the most important mechanisms to study the behavior of molecules in a medium under specific conditions of temperature and density. Several models can be used to compute efficiently the forces that act o
SimpleTracker
- 颗粒跟踪’建立一个或多个颗粒随时间变化而形成的轨迹。跟踪算法记录下颗粒在每帧数据中的位置。本算法的亮点是间断处理。间断是指一个颗粒在一帧中出现而在下一帧中消失。如果不做处理,当该颗粒在后续帧中重现时,将产生新的虚假跟踪。-Particle tracking to create one or a plurality of particles with time and the formation of the track. Particle tracking algorithm recorded
pso_youhua
- 粒子群优化算法是一种基于群体智能的演化计算技术,通过粒子在解空间追随最优的例子进行搜索-Particle swarm optimization algorithm is a kind of evolutionary computation technique based on swarm intelligence, through particles in the solution space to search for the optimal example
M1q1HcN4.txt
- Particle filter implementation. Simple and easy. It used only four particles. But it easy to understand. gook Lucky
PSOTool
- 求解非线性方程组方法有经典算法以及近年来流行的遗传算法.牛顿法及其改进形式,但是此类算法的收敛性在很大程度上依赖于初始点的选择,对于某些非线性方程组容易导致求解失败 为了克服经典算法的缺点,设计了求解非线性方程组的混合遗传算法,但依然对方程组和编码方法有很高要求。PSO是受到鸟群或者鱼群社会行为的启发而形成的一种基于种群的随机优化技术。它是一类随机全局优化技术,通过粒子间的相互作用发现复杂搜索空间中的最优区域。该算法是一种基于群体智能的新型演化计算技术,具有简单易实现、设置参数少、全局优化能力强
TEST4
- 在PFC2D中使用,可以生成整齐排列有规则的颗粒,是源程序。-In PFC2D use, neatly arranged to generate a regular particles, is the source.
OpenGLParticleSystem
- Its an opengl based project which helps to create particles and explode the particles based on the life of the particles.
SECPSO
- 二阶粒子群,比pso更加精确更加灵敏地优化函数。在标准pso算法中,微粒的飞行速度仅仅是微粒当前位置的函数,而二阶粒子群算法中微粒飞行速度的变化与微粒位置的变化有关-Second swarm, more sensitive and more accurate than pso optimize function. Pso algorithm in the standard, the particle particle flight speed is only a function of the
pso
- A basic variant of the PSO algorithm works by having a population (called a swarm) of candidate solutions (called particles).
MSC
- 对近红外光谱图进行处理,主要是消除颗粒分布不均匀及颗粒大小产生的散射影响。-To deal with the near infrared spectra, mainly eliminate the uneven distribution of particles and the scattering effects of particle size.
MieCoated
- 用Mie理论计算双层粒子的散射角——散射光强曲线 1.RB1.m 计算第一类Ricatti-Bessel函数的函数 2.RB2.m 计算第二类Ricatti-Bessel函数的函数 3. Alegendr.m 计算角函数 和 的函数 4. MieCoeff.m 计算包覆粒子米尔系数的函数 5. Amp.m 计算散射光复振幅的函数 6. MieIntensity.m 画包覆粒子散射角-光强图 -Mie theory calculations using double-p
Debye
- Debye级数展开模型,计算均匀球形粒子散射角——散射光强曲线: 1. RB1.m 计算第一类Ricatti-Bessel函数的函数 2.RB2.m 计算第二类Ricatti-Bessel函数的函数 3. Alegendr.m 计算角函数 和 的函数 4. MieCoeff.m 计算米尔系数的函数 5. Amp.m 计算散射光复振幅的函数 6. DebyeIntensity.m Debye级数展开模型画均匀球形粒子散射角-光强图 -Debye series expan
boltzman
- 格子玻尔兹曼方法求粒子碰撞后的平衡分布态-Lattice Boltzmann method for solving the equilibrium distribution of states in the particles after the collision
QW-of-two-particles-on-circle
- 这是程序是单粒子随机游走在环上的程序,由于经典的随机游走在环上的程序。非常好的程序。-this is a software about quantum random walks of single particle on a circle, and it is better than the classical random walks.
vb
- 用vc方法模拟烟尘凝聚粒子的分形生长模型-Simulation with vc fractal soot particles agglomerate growth model
pso
- 简单的粒子群优化程序,模拟鸟群飞行时合作,将每只小鸟比作一个粒子。粒子通过自己的历史最优值和所有粒子的最优值来调整自己的速度和位置,从而达到目的地。-Simple particle swarm optimization procedure, the simulation when flying birds, compared each bird to a particle. Particle optimal value through its own history and the optima
zc_DeJong_macpso
- 在普通粒子群优化的基础上引入环境概念,在粒子进行速度及位置的更新之前,先进行粒子与周围环境的比较,选取较优的粒子,从而提高精度-In normal particle swarm optimization is introduced on the basis of environmental concept, particle velocity and position in the update before, first compare particles and the surroundin
3DOpenGLParticle
- 实现一个基本的粒子系统,该基本粒子系统必须具有以下模块:粒子生成、给粒子施加力(例如:重力、拖力等)、粒子的碰撞效果(例如与其他几何体碰撞,并反弹回来)。-Achieve a basic particle system, the elementary particle system must have the following modules: particle generation, to the particles to exert force (eg: gravity, drag for
ho_slicePoints
- 这是编译成maya的mll文件源代码,加载houdini粒子。-This is compiled into the MLL maya source code files, loading Houdini particles.