搜索资源列表
RayTrace
- 光线跟踪算法的一个实例,演示光源照亮小球不同角度-Ray-tracing algorithm an example to demonstrate the light source to illuminate the ball a different angle
SsCcMm
- Spatial Channel Model for MIMO Simulations. A Ray based Simulator based on 3GPP TR 25.996 v.6.1.0
ray(2)
- Raytracing Algorithm Implementation by C and OpenGL
raycastiing
- 基于Opengl的Ray-casting算法实现-The Ray-casting based on Opengl algorithm
shorest ray trace
- a way which can sovle ray trace
raytracer-0.1.tar
- Ray tracing using Visual Studio -Ray tracing using Visual Studio
Raytrace
- POV-Ray,全名是Persistence of Vision Raytracer,是一个使用光线跟踪绘制三维图像的开放源代码免费软件。运行POV脚本语言。它是基于DKBTrace来开发的, DKBTrace是由 David Kirk Buck和 Aaron A. Collins编写在 Amiga上的. POV-ray早期也受到了Polyray raytracer 作者 Alexander Enzmann 的帮助。很多漂亮的图片就是由POV-ray来制作的-POV-Ray, full nam
RadialCollided
- VC7.0下写的一个演示射线碰撞的程序,主要是我用作讲课用的,内有天空盒,地面,主角,地面是一个模型,通过射线碰撞,让主角在高度起伏的地面上行走,wasd四个键控制人物移动.本代码用作教学用,注释详细,代码清晰-Under VC7.0 to write a demonstration of collision-ray procedures, mainly because I used for lectures, with the sky box, the ground, the protagon
3DComputerGraphicsAMathematicalIntroductionWithOpe
- 本书是关于计算机图形学利用OPENGL进行绘图的原版英文书籍,本书详细介绍了OpenGL相关数学知识,读者通过对本书的阅读可以更清楚地知道怎样运用各类OPENGL函数,对更进一步地学习opengl有很好的理论指导。读者可以在书的preface里面找到下载该书籍相关源代码的网站地址。第一章是介绍,第二章是视图和转换(包括二维和三维)的数学基(Transformations and Viewing),第三章是光照和着色的数学基础(Lighting, Illumination, and Shading
Raytracing
- 有关光线跟踪的实现,实现了反射,折射,阴影等几个较为简单的效果,附有实验报告-Ray Tracing on the realization of a reflection, refraction, shadows and other effects of a few relatively simple, with the experimental report
povwin-3.6
- POV-Ray,全名是Persistence of Vision Raytracer,是一个使用光线跟踪绘制三维图像的开放源代码免费软件。-POV-Ray, full name is the Persistence of Vision Raytracer, the use of ray tracing is a rendering of three-dimensional images of the open-source free software.
blue-steel.tar
- Ray tracing on PS3, using the acceleration of PPU, No SPE acceleration is used. The code must be complied with IBM xlc compiler
VolumeRenderCartesian
- 光线投射体绘制源码,用opengl实现,生成的是一个头模型-Ray Casting Volume Rendering source, opengl implementation used to generate a first model
RayTraciny
- opengl实现光线跟踪算法,内容包括多光源效果,材料属性对光线跟踪的影响,动态光源。-opengl ray tracing algorithm implementation, including many lighting effects, material property on the effects of ray tracing, dynamic light source.
spaceshuttle
- pov-ray 渲染,用于生成高效果的spacecraft-pov-ray rendering, used to generate the high effectiveness of spacecraft ~~~~~~~~~~~~~~~~~~~~
code
- file code.zip are used to implement ray tracing technology.
MilkShape3D
- MilkShape 3D V1.73是一个专门制作各种游戏模型的共享软件的最新版本,这是一个非常小巧的3D制作工具,但是却包含了相当丰富的功能,他支持的游戏3D类型一共包括:Half-Life SMD,Quake I MDL,Quake II MD2,Quake III Arena MD3,Genesis3D BDY 1.0,Genesis3D MOT 1.0,Unreal/UT 3D,Wavefront OBJ,3dstudio ASC,Lightwave LWO,AutoCAD DXF,PO
raycasting_tutorial
- 光线投射算法实现 可使用输入体数据 内含raw格式数据-Ray-casting algorithm using the input data can be contained. Raw data format
rayoptik
- a simple programme for ray tracing
time_management.tar
- POV-Ray source code for slowing/speeding up time into animations, this is useful i.e. when one wishes to get a bullet time scene where the camera moves at normal speed and other objects slow down in order to watch them in detail, then they accelerate