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tianchongsaomiaoxian
- 计算机图形学区域填充算法。扫描线填充算法的实现。-computer graphics regional filling algorithm. Scan Line filling algorithm.
scan_line_polygonfilling
- OPENGL中实现多边形的扫描线算法,能够动态地表现多边形的填充过程。 -achieve OpenGL polygon scan line algorithm performance can be dynamically polygon filling process.
fill_point
- 种子填充算法,先把种子像素如栈,再逐点扫描该点左右边界之间的像素,并置成新的像素,即完成一条扫描线的转换,然后再取上下扫描线并重复上面的过程,即完成填充.-seed filling algorithm, the first seed pixels as stack, then scan the point-by-point about the border between the pixels, home and a new image, namely, the completion of a
MY_G
- 图形学作业之扫描线填充,左键画出框图,右键为填充,用MFC做的.个人认为基本还好,需要的看看吧-graphics operations, scan line filling, left-painted frame, as right-filling, MFC used to do. personally think that the basic Fortunately, the need to watch it
gol
- 多边形以n, x_array, y_array形式给出,其中x_array,y_array中存放着多边形的n个顶点的x, y坐标。扫描线填色算法的基本思想是: 用水平扫描线从上到下扫描由点线段构成的多段构成的多边形。每根扫描线与多边形各边产生一系列交点。将这些交点按照x坐标进行分类,将分类后的交点成对取出,作为两个端点,以所填的色彩画水平直线。多边形被扫描完毕后,填色也就完成。 上述基本思想中,有几个问题需要解决或改善-polygon n, x_array, y_arr
shiyang1
- 实现DDA直线生成算法、Bresenham直线生成算法、中点绘圆算法,以及多边形扫描线填充算法-achieve DDA line drawing algorithm, the Bresenham algorithm, which generates the midpoint painted circle algorithm, and polygon scan line filling algorithm
tuxingxueshiyan1
- 《计算机图形学》 实验一 基本图形的生成 实验目的: 1、编写直线的DDA和Bresenham算法的实现程序,验证算法的正确性。 2、编写圆的Bresenham算法或中点算法的实现程序,验证算法的正确性。 3、用多边形的扫描线填充算法对一多边形进行填充,验证算法的正确性。 4、使用Cohen-Sutherland算法裁减二维线段或使用Sutherland-Hodgman算法对多边形进行裁减,验证算法的正确性。 5、通过算法的编写,切实掌握图形学中直线和圆生成的原理以及
RotateScanline.ZIP
- Image Processing Rotate and Scan line-Rotate Image Processing and Scan line
Scan304
- 扫描线算法是扫描转换多变形的常用算法,它充分利用了相邻向素之间的连贯性,该程序实现多变形扫描转换算法,-scan line scan conversion algorithm is more commonly used deformation of the algorithm, it makes full use of the ratio between adjacent to the coherence, The procedure multi - deformation scan conve
LB3
- 可以进行柱状图,饼状图和多边形的绘制, 并能对多边形进行扫描,使用扫描线算法-can histogram, pie slice and polygon rendering, polygon and is able to scan, use scan line algorithm
CG-3
- 多边形扫描转换填充 A C++ program to fill a Polygon using Scan Line Polygon Fill Algorithm.
DDA
- DDA 算法 achieve DDA line drawing algorithm, the Bresenham algorithm, which generates the midpoint painted circle algorithm, and polygon scan line filling algorithm
lineRubber
- 自己开发的,多边形扫描线填充算法,采用橡皮筋模式确定多边形轮廓,经调试通过,此代码效率很高-its own development, filled polygon scan line algorithm, using rubber-band model to determine polygon outline, debugger, this code efficiency
vb6.0大规模填充
- 扫描线算法的一种做法,填充法,计算机图形学作业-scan line algorithm approach, filling law, computer graphics operations
1202
- 图形学作业 扫描线算法的一种做法,填充法-graphics operations scan line algorithm approach, filling Act
计算机图形学的扫描线填充算法,MFC 实现
- 计算机图形学的扫描线填充算法,MFC 实现,,Computer Graphics of the scan line fill algorithm, MFC achieved
用OpenGL实现扫描线算法填充多边形的源代码
- 这是计算机图形学中用OpenGL实现扫描线算法填充多边形的源代码-This is a computer graphics using OpenGL implementations scan line polygon filling algorithm source code
duobianxingsaomiao.rar
- 用多边形扫描线填充算法,实现对多边形围成区域的填充。,Filled with polygon scan line algorithm for polygon filling surrounding region.
saomiaoxiantianchongsuanfa
- 多边行填充的扫描线算法 C++ OPENGL-Multilateral line scan line fill algorithm C++ OPENGL
duobianxingtianchongsuanfa
- 扫描线法多边形填充算法,是计算机图形学中基本的作图算法-Scan line polygon fill algorithm method is the basic mapping computer graphics algorithms