搜索资源列表
Shadows
- This an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote
stencil
- 在OpenGL中使用模板测试的例子(具有参考价值)
stencil
- 用Direct3D的模板缓存实现的一个很cool的镜子代码。
Gl_ShadowsVolumes.ZIP
- The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all we need is to render the sil
vp_binoculars
- This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW and EVENT_POST_DRAW subscribers.
vp_binoculars
- 利用VP制作一个望远镜,了解EVENT_PRE_DRAW and EVENT_POST_DRAW 过程-This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW an
opengl中使用模板缓存来实现物体影子的源代码
- opengl中使用模板缓存来实现物体影子的源代码。,opengl use stencil buffer to achieve the objects of the source code of the shadow.
OpenGL_interlaced
- 利用STENCIL buffer实现红蓝交错Stereo的效果-Stereo using STENCIL buffer achieve the effect of red and blue cross
honeywell
- 霍尼韦尔的镂空系统EBI系列的培训教程 方便初学者-Honeywell EBI series of stencil system to facilitate the training course for beginners
StencilShadowDemo
- D3D中的模板缓存例子,一个简单的例子源码-The stencil buffer D3D example, a simple example source code
StencilMirrorDemo
- D3D中的模板缓存,实现一个镜子的效果,含源码-D3D in the stencil buffer to achieve a mirror effect, with source
StencilMirrorShadowDemo
- D3D中的模板缓存,实现一个镜子的效果,比国内且包含了阴影,含源码-D3D in the stencil buffer to achieve a mirror effect, and contains more than a shadow over the domestic, with Source
biyesji
- 毕业设计的模版,文档,规格,希望对大家有帮助-Graduated from the stencil design, documentation, specifications, you would like to help
104
- 页面模版:包含PSD图,页面的主要的模块分别都能做调整。 -page stencil
StencilTest
- stencil test的基础,针对整个rendering的结果执行mask的效果,基于此可以依照模型的轮廓来切割图像。-stencil test basis, rendering the results for the entire mask the effect of the implementation, in accordance with the model based on this can be to cut the outline of the image.
polygon
- 描绘出桌面上的水滴或者地上的爆炸效果,使用stencil test和alpha text组合使用,将贴图写入stencil buffer。-Paint drops on the desktop or the effect of explosions on the ground, use the stencil test and alpha text used in combination, will map into the stencil buffer.
MFC
- 本文讲述了如何在MFC中添加OpenGL框架,分步骤详细简单,适合初学者学习。-/step 3 重新设置像素格式 BOOL CXXXMFCGLView::SetupPixelFormat(HDC hDC) { //重新设置画图窗口的像素格式 static PIXELFORMATDEscr iptOR pfd = { sizeof(PIXELFORMATDEscr iptOR), // size of this pfd 1,
PNG
- MFC实现pug镂空动画,vc空间的实现-MFC to achieve animation pug stencil
d3dbowling
- Using DirectX, Shade using Stencil buffer Collision Check and Reflection of Rigid Sphere
RHMagic
- 融合蚕食特效,国外原作是用DX的模板缓冲技术处理-Integration of encroachment effects, foreign original is DX technical processing of stencil buffer