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fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
PanleShadow
- direct3D的Stencil蒙板阴影处理的Demo-direct3D treatment of Stencil Shadow Demo mask
stencil
- file formatlong distant to do what for good now i learn to do so it is down
ParticleSystem1
- From: http://clootie.narod.ru/delphi/download_custom.html ParticleSystem1 - unidirectional generator sample Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-poi
ShadowVolume_ZPass
- 使用vs2003+directx9实现的立体阴影,使用模板缓冲实现。-Using vs2003+ directx9 to achieve three-dimensional shadow, use the stencil buffer to achieve.
brian_washburn_source
- openGL实现的3D效果,共有5个情景。-Scene 1: Triangles which organize themselves, projective texturing Scene 2: Tunnel based on many sin waves Scene 3: Texture based motion blur, picture distortion Scene 4: Complicated particle system, including many rotati
stencil1
- simple code to show stencil prints using OpenGL
9.6-Stencil-Buffer-All-Objects
- DirectX 的常用代码 自己编写的实例教程 对理解DirectX 的编程过程很有启示作用-Their common DirectX code examples written in DirectX programming tutorials for understanding the role of the process very enlightening
infinite_shadow_volumes__src
- 基于Stencil Buffer的实时阴影生成-Stencil-Buffer Based real-time shadow generate
Resume-making-stencil
- 里面包含50份找工作的简历制作模板,需要简历模板的同学,可以-Which contains 50 copies of job resume writing template, resume template, students can see
stencilshadows
- This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed e
020_Stencil_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
021_MPPL_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
Stencil-Mirror-Shadow
- directx9.0利用模板绘制镜子反射,和墙壁不反射-directx9.0 use the template to draw a mirror reflection, and walls do not reflect
DStencilMirro3
- D3D中的模板缓存,实现一个个镜子的效果,含源码 -D3D in the stencil buffer to achieve a mirror effect, with source
jquery-ui-1.8.22.custom
- jquery easyui 模版官方的 很好很强大-the stencil official jquery easyui very very strong
lookpre_2
- 采用模板缓冲和平移来模拟狙击枪镜头,实现放大的效果-Stencil buffer and pan to simulate a sniper rifle lens zoom effect
ec100026
- 适合服装包包的商城模版,支持ecshop2.73,模版红色调漂亮大方。-Garment bag mall template support ecshop2.73, stencil red tone is pretty generous.
ec100041
- 比较豪华的购物商城模版,亲自测试无错,支持ecshop2.73-Luxury shopping mall stencil personally tested error-free support ecshop2.73
expansion
- 利用3*3模版实现对图像的膨胀,是比较基础的图像膨胀的算法-The use of 3* 3 stencil of the image to achieve the expansion, is the basis of comparison of image expansion algorithm