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文件名称:020_Stencil_Shadow

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  • 上传时间:
    2012-11-16
  • 文件大小:
    643.73kb
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The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – discuss], and a particular variation of the technique used in this game has become known as Carmack s Reverse (see depth fail below).
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下载文件列表

020_Stencil_Shadow/
020_Stencil_Shadow/Shaders/
020_Stencil_Shadow/Shaders/020_Stencil_Shadow/
020_Stencil_Shadow/Shaders/020_Stencil_Shadow/ps11_4_ADS16_cube_normalizer.txt
020_Stencil_Shadow/Shaders/020_Stencil_Shadow/ps11_2_AD_cube_normalizer.txt
020_Stencil_Shadow/Shaders/020_Stencil_Shadow/vs10_Diffuse_Specular_with_cubemap_normalizer.txt
020_Stencil_Shadow/Shaders/020_Stencil_Shadow/ps11_9_ADS16_cn_attenuation_1.txt
020_Stencil_Shadow/Shaders/020_Stencil_Shadow/vs10_Diffuse_Specular_attenuation_for_ps11_cn.txt
020_Stencil_Shadow/Shaders/020_Stencil_Shadow/ps11_9_AD_cn_attenuation_1.txt
020_Stencil_Shadow/data/
020_Stencil_Shadow/data/init.txt
020_Stencil_Shadow/data/020dxmodel/
020_Stencil_Shadow/data/020dxmodel/box.ASE
020_Stencil_Shadow/data/020dxmodel/Fieldstone.JPG
020_Stencil_Shadow/data/020dxmodel/FieldstoneBump.JPG
020_Stencil_Shadow/data/020dxmodel/Oxidated.jpg
020_Stencil_Shadow/data/020dxmodel/room.ASE
020_Stencil_Shadow/data/020dxmodel/wallpaper20.JPG
020_Stencil_Shadow/data/020dxmodel/wallpaper20Bump.JPG
020_Stencil_Shadow/data/font.bmp
020_Stencil_Shadow/020_Stencil_Shadow.dsp
020_Stencil_Shadow/020_Stencil_Shadow.dsw
020_Stencil_Shadow/020_Stencil_Shadow.exe
020_Stencil_Shadow/Ase.cpp
020_Stencil_Shadow/Ase.h
020_Stencil_Shadow/AseBump.cpp
020_Stencil_Shadow/AseBump.h
020_Stencil_Shadow/AseFile.cpp
020_Stencil_Shadow/AseFile.h
020_Stencil_Shadow/AseLightMap.cpp
020_Stencil_Shadow/AseLightMap.h
020_Stencil_Shadow/AseShadow.cpp
020_Stencil_Shadow/AseShadow.h
020_Stencil_Shadow/camera.cpp
020_Stencil_Shadow/camera.h
020_Stencil_Shadow/CubeTexture.cpp
020_Stencil_Shadow/CubeTexture.h
020_Stencil_Shadow/directx.ico
020_Stencil_Shadow/DrawDXScene.cpp
020_Stencil_Shadow/Font_bitmap.cpp
020_Stencil_Shadow/Font_bitmap.h
020_Stencil_Shadow/Frustum.cpp
020_Stencil_Shadow/Frustum.h
020_Stencil_Shadow/GLizer.h
020_Stencil_Shadow/Image.cpp
020_Stencil_Shadow/Image.h
020_Stencil_Shadow/Image3D.cpp
020_Stencil_Shadow/Image3D.h
020_Stencil_Shadow/init.cpp
020_Stencil_Shadow/init.h
020_Stencil_Shadow/Matrix.h
020_Stencil_Shadow/Menu.cpp
020_Stencil_Shadow/Menu.h
020_Stencil_Shadow/Plane_VNTTB.cpp
020_Stencil_Shadow/Plane_VNTTB.h
020_Stencil_Shadow/resource.rc
020_Stencil_Shadow/Scene.cpp
020_Stencil_Shadow/Scene.h
020_Stencil_Shadow/SphereVN.cpp
020_Stencil_Shadow/SphereVN.h
020_Stencil_Shadow/texture.cpp
020_Stencil_Shadow/texture.h
020_Stencil_Shadow/texture3D.cpp
020_Stencil_Shadow/texture3D.h
020_Stencil_Shadow/Timer.cpp
020_Stencil_Shadow/Timer.h
020_Stencil_Shadow/Util.cpp
020_Stencil_Shadow/Util.h
020_Stencil_Shadow/Vector.h

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