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pingjie
- 基于图像的绘制技术不仅可以弥补传统基于几何绘制技术的不足,而且能给出更丰富的图像显示. 文中从实际应用出发,提出并实现了图像拼接新算法,并在此基础上,利用OpenGL的纹理映射技术,将全景 图像作为纹理图像映射到由OpenGL预先构造出的虚拟视点空间上,并实现了虚拟场景的全景漫游.-Image-based rendering technology not only can make up for the traditional geometry-based rendering techn
text
- 立方体纹理贴图,可以转动 ,opengl语言,vc++编译环境-Cube texture mapping, you can rotate, opengl language, vc++ Compiler environment
01_TexSeaWave
- 该程序是用DirectX技术使用纹理贴图实现了海浪的效果。该程序是在一个矩形表面应用纹理贴图表示海面,通过不断改变海面矩形顶点的纹理坐标,实现海浪动画效果。-The program is the use of texture mapping DirectX technology to achieve the effect of the waves. The program is in a rectangular surface texture mapping applications, said
transmutation1
- 基于粒子系统加上纹理映射效果的简单变形程序-Based on particle system plus a simple texture mapping effect deformation procedures
illumination
- 实现了球体跟圆柱体的纹理贴图&&光照的实现.是学习3d编程的基本-Achieved a sphere with the cylinder s texture mapping
wenliyinshe
- 真实感图形的生成——纹理映射 1.实现pyramid图形的纹理映射 2.实现cube图形的纹理映射 3.实现wheel图形的纹理映射-Realistic Image Generation- Texture Mapping 1. The realization of pyramid texture mapping graphics 2. The realization of cube texture mapping graphics 3. The realization of th
3DComputerGraphicsAMathematicalIntroductionWithOpe
- 本书是关于计算机图形学利用OPENGL进行绘图的原版英文书籍,本书详细介绍了OpenGL相关数学知识,读者通过对本书的阅读可以更清楚地知道怎样运用各类OPENGL函数,对更进一步地学习opengl有很好的理论指导。读者可以在书的preface里面找到下载该书籍相关源代码的网站地址。第一章是介绍,第二章是视图和转换(包括二维和三维)的数学基(Transformations and Viewing),第三章是光照和着色的数学基础(Lighting, Illumination, and Shading
MyTerrain1
- 修改版的openGL3D地形生成,添加了表面纹理贴图,更加真实-Modified version of the openGL3D Terrain Generation, add a surface texture mapping, and more real
test
- 一個3D環境 包含texture mapping 的各項技術-A 3D environment that contains all the texture mapping technology
UsingTextureMapping
- ACM paper:Gaze-Contingent Display Using Texture Mapping and OpenGL System and Applications-ACM paper: Gaze-Contingent Display Using Texture Mapping and OpenGL System and Applications
TextureMappingForShearedTriangulatedMeshes
- ACM papers: Texture Mapping For Sheared Triangulated Meshes
SeamlessTextureMapping
- ACM papers: Seamless Texture Mapping
chap02
- ch2_1_1:查看直方图 ch2_2_1:显示图像 ch2_3_1:添加颜色条 ch2_3_2:图像的单帧显示 ch2_3_3:图像的多帧显示 ch2_3_4:图像的动画显示 ch2_3_5:灰度图像的动画显示 ch2_3_6:纹理映射 ch2_3_7:一个图形窗口中同时显示2幅图像 -ch2_1_1: Show histogram ch2_2_1: display images ch2_3_1: Add color article ch2_3_2: sin
1
- OpenGL方面的论文。文章介绍了一种利用较小的存储空间和计算时间,实现在大面积网格数据上动态贴纹理的方法。利用此方法使用适当的纹理函数.结合OpenGL的自动纹理扩展可在动画过程中自动的生成纹理贴图。-OpenGL papers. This paper presents a use of a smaller storage space and computing time, implementation in a large area grid data dynamic texture pas
SphereWorld
- VC++控制台程序下的OpenGL小程序,演示了一个三维立体世界。方法囊括了纹理贴图,以及光照处理。可能对你有参考作用。-VC++ Console Application under the OpenGL applet, presentation of a three-dimensional world. Ways to include texture mapping, as well as the light treatment. You may have as reference.
wenli
- 该代码是纹理合成算法源码,纹理合成是为了解决纹理映射中存在的接缝走样等问题,对初学者有一定的帮助-Texture synthesis algorithm is the source, texture synthesis are texture mapping in order to solve the existing problem, such as joints aliasing of beginners have some help
Opencv-source-code
- 《OpenCV教程:基础篇》这本书附带的源码,作者为:刘瑞祯,于仕琪等。-source code for a book about opencv
xbxtexture1
- 用硬件三维纹理映射的算法来绘制数据体。用的是VC6.0和opengl-Hardware texture mapping using three-dimensional mapping of the algorithm to data volume.
texture1
- opengl中的纹理贴图,用开源的库写的贴图小程序-The texture mapping opengl
Cloud
- vc++下,通过纹理贴图实现动态的云彩, 云彩在一个有限的平面上,用OpenGL实现,该程序可以自动生成纹理数据。-vc++ through texture mapping implementation of dynamic clouds, clouds in a limited plane, using OpenGL implementation, the program can automatically generate texture data.