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CuttingEdgeDirect3DProgramming
- 一本關於Direct3D程式設計完整教學書籍-Explains Direct3D in clear, understandable language. Appeals to software developers interested in writing any type of 3D application for Windows 95, from hobbyist to professional. Emphasizes development of many types of softwar
Lesson06
- OPENGL NEHE教程第六课---纹理映射源代码-OPENGL NEHE 6th Division--- texture mapping tutorial source code
teapot
- draw the teapot with VC++ and OPENGL,应用光照等,纹理绘制茶壶-draw the teapot with VC++ and OPENGL, lighting and other applications, texture mapping teapot
OpenGL_01
- Visual C++ 2005下OpenGL应用实例,测试通过,运行效果为屏幕中心一个随意翻动的色子,应用纹理映射等。-This example is about Texture Mapping. Tag: Visual C++ 2005 OpenGL
4
- 这是OSG入门指南源码之四,内容有纹理映射和渲染等。-This is the source of the four OSG Getting Started Guide, the contents of texture mapping and rendering.
wenli
- OpenGL框架中给三维物体纹理贴图,里面还有旋转!-To the three-dimensional objects, texture mapping!
textureMapping
- 利用OPENGL库进行纹理贴图,opengl入门程序。-OPENGL library using texture mapping, opengl entry procedures.
Graphics_simple
- 包含几个简单的Direct小程序和源代码,适合初学者:Direct3D程序设计基础 坐标系变化与基本图元 顶点坐标变换 光照与材质 纹理映射基础 使用文件模型 深度测试与Ailha混合 雾化-Direct with a few simple applets and source code, suitable for beginners: Direct 3D programming-based coordinate system changes with the underlying meta-v
opengl_ball_cube_Texture
- 在opengl中给旋转的立方体和球体赋予纹理贴图-Giving the rotation in the opengl cube and sphere to give texture mapping
[01]Meshesonfire
- 粒子系统是一套新颖特殊的构造、绘制景物的方法。首先介绍 了粒子系统描述物体的过程,以及对粒子属性和生命周期的表达、控制原理,同 时简单地比较了正反向纹理映射方法的优缺点。分析了结合粒子系统和纹理映射 对火焰模拟的过程,以及在对火焰模拟实践中,为求达到实时性和真实感效果要 注意控制的因素。最后给出了作者已经实现了的模拟效果图。-Particle system is a new special construction, drawing landscape approach. Par
FourTextures
- 四个OpenGL纹理映射的程序代码,挺有用的-4 OpenGL texture mapping program code used Tingyou
FractalTree
- 使用分形技术,生产多种树木。有较强的真实感,比纹理贴图更加细致。-The use of fractal technology, manufactures a variety of trees. Have a stronger sense of reality, is more detailed than the texture mapping.
OpenGLSuperBible
- 本书是OpenGL编程指南,PDF格式,英文版。涵盖了使用新版本的OpenGL进行编程所需要的主要知识。 -OpenGL SuperBible,begins by illuminating the core techniques of classic OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping.
gears
- TinyGL is intended to be a very small implementation of a subset of OpenGL * for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simp
DynamicWorld
- 使用opengl中的纹理贴图,光照,以及3D模型导入,构造了一个房间,能够使用鼠标和键盘实现虚拟漫游(w,a,s,d)-Use opengl the texture mapping, illumination, and 3D model import, construct a room, be able to use the mouse and keyboard to achieve a virtual roaming (w, a, s, d)
Texture_and_texture_mapping
- 纹理及纹理映射ppt,包括二维纹理,三维纹理,几何纹理相关知识。-Texture and texture mapping ppt, including the two-dimensional texture, three-dimensional texture, geometric texture relevant knowledge.
WaterShader
- 通过纹理贴图,渲染水的效果,需要nvidia显卡支持。-Through texture mapping, rendering the effect of the water, quite good.
Lesson06
- OpenGL学习的经典书籍nehe的源代码中第六课,纹理映射知识。在这一章我将教会你如何将一幅位图(bitmap)映射到正方体的六个面上去-OpenGL to learn the source code of the classic books nehe the sixth class, texture mapping knowledge. In this chapter I will teach you how to a bitmap (bitmap) mapped to the cube
OpenGL
- OpenGL 纹理贴图 镂空效果 c-OpenGL texture mapping hollowing effect c++
3Dshoot
- 实现了基本的3D场景,并利用粒子系统渲染子弹的射击过程,遇到敌人产生的爆炸效果利用纹理贴图实现,效果较为真实。-To achieve the basic 3D scenes, and to use particle system rendering the process of firing bullets, encountered the enemy generated explosions effects of the use of texture mapping to achieve th