搜索资源列表
VegaPrime_2[1].0_Web_Samples
- vega Prime 开发的例子程序原代码原码
vpOGL
- 图形引擎vega Prime 与OpenGL混合编程的二次开发封装的类
vsg
- Multigen公司的三维仿真软件VegaPrime2.0 中关于Vega Scene Graph 的例子,Vega Scene Graph是Vega Prime软件的核心
tornado
- vega prime 程序,vp使用中的初级教程中的应用事例
DOfvegaprime2.0
- vc环境下用vega prime 开发包控制Dof动态节点的实例,是虚拟现实中最为经典的场景实现。
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.
Stereo
- 非常好的立体声声音生成源代码,vega prime就是用的它形成立体声
vp_object_construction
- vega prime demo 用于对flt实体的组成node进行遍历,同时更新node节点的信息及属性
vp_postdraw_3d_grid
- 在vega prime三维图形引擎中加入opengl,包括对opengl所绘制实体的位置等属性进行控制
vp_binoculars
- This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW and EVENT_POST_DRAW subscribers.
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
Vega_Prime_FAQ
- 视景开发工具Vega Prime使用问题集萃。
vp_screen_to_world
- vega prime 中将屏幕中心点的屏幕坐标转化为世界坐标并且将其值实时显示在屏幕左下角
vp_mfc
- 对于虚拟现实软件VEGA PRIME的基于MFC下的框架例子,VP学习爱好者的开始必备程序。
vp
- 对于VEGA PRIME在MFC框架下的使用,VP1.2版本。
vpUserIsector
- MULTIGEN公司VEGA PRIME中对于物体碰撞检测的算法源码,对于碰撞检测的必看程序。
vp_world_to_screen
- vega prime 物体世界坐标转化为屏幕坐标,并将坐标值显示在屏幕上
vega prime开发文档
- vegaprime开发文档
vp_4plane.rar
- 基于mfc框架的多视口漫游程序,在不同视口中从不同视点观察目标,场景中设置多个目标,基于vega prime渲染,Mfc-based framework for multi-Viewport roaming procedure, in different words, as observed from a different perspective targets, scene set up a number of objectives, based on vega prime renderin
vpir_marine.rar
- 该软件描述红外海洋效果,是Vega Prime 软件系统海洋特效模块开发的,The software described in infrared ocean effect, Vega Prime is a software system developed by the marine effects module