搜索资源列表
simple_ray_tracing
- 简单的光线跟踪程序 非常易懂 实用VC++6.0编写 -Simple ray tracing program very easy to understand and practical VC++6.0 writing
raytracer
- 使用光线跟踪算法,进行自然光、环境光等光照处理。-Using the ray tracing algorithm, natural light, ambient light and light treatment.
TheRaytracer
- 光线跟踪算法(opengl),有阴影,有透明,有遮挡,但由于没有使用任何加速算法,生成速度较慢,约为28秒。-Ray tracing algorithm (opengl), with shadow, transparent, cover, but the absence of any acceleration algorithm used to generate slower, about 28 seconds.
mirror
- 用opengl真实绘制场景,利用镜面发射的效果和采用光线跟踪算法实现光照。-True with opengl rendering scenes, the use of mirror effects and launch ray tracing algorithm using illumination.
RayTracer
- 光线跟踪实例。该程序实现了光线跟踪算法。-Ray tracing examples. The program implements the ray tracing algorithm.
raytracing
- 光线跟踪算法,算法实现了三维空间的渲染,包括阴影,折射,反射等等效果-ray tracing
RayTracer
- 光线跟踪算法,用C#实现,课本上算法的实现,仅供学习参考-Ray-tracing algorithm, using C# realize, realize textbooks on algorithms, for learning reference
raytrace
- 光线跟踪算法实现,以球形为例,包括纹理映射-Ray tracing algorithm, for example spherical, including texture mapping
ray_tracing
- 光线跟踪算法, 实现了的光线跟踪,没有考虑物体之间光的传播-Ray tracing algorithm to achieve ray tracing, did not consider the propagation of light between objects
OpenGL
- 基于OpenGL的光线跟踪技术,能有效的和用户进行互动-OpenGL-based ray tracing technology, and users can interact effectively
HzRayTracing
- 图形学,光线跟踪的算法C++实现,效果很不错。-Graphics, ray tracing implementation, the effect is very good.
raytrace3
- 光线跟踪算法,能显示基本图形(球形,立方体,墙面),实现阴影,高光,反射,折射等效果-Ray tracing algorithm, can display basic graphics (sphere, cube, wall), to achieve shadows, light, reflection, refraction and other effects
raytrace
- 用光线跟踪算法实现3D图片-RayTrace Problem................
Ray_lazarus
- 用Pascal写的光线跟踪渲染器, 项目可以用Lazarus打开, 略加修改也可以用Delphi打开,程序结构清晰, -Written in Pascal ray tracing renderer, the project can be opened with Lazarus, slightly modified Delphi can also be used to open, clear program structure,
raytrace
- 光线跟踪内容,计算机图形学光照算法的引申内容-Light trace content, computer graphics, illumination extended the content of the algorithm
ray-tracing
- 用光线跟踪的方法进行对三维静态场景的显示和渲染。 包括在点光源的照射下,渲染平面和球体的漫反射、镜面反射、折射效果及纹理映射效 果。-By ray tracing method for three-dimensional display and rendering static scene. Including irradiation point sources, rendering diffuse plane and sphere, specular reflection, refra
ray_trace
- 光线跟踪算法,基于opengl,欢迎大家前来下载!-Ray tracing algorithm, based on the OpenGL
raytrace
- opengl光线跟踪算法,场景是两个球体,有透明,阴影反射-opengl raytrace XXXX light
4561dc335cef
- 光线跟踪算法,实现图形真实感,实现遮挡,反射光,漫反射,镜面反射-Ray tracing algorithm
98026493RayTracing
- 光线跟踪是一种真实地显示物体的方法,该方法由Apple在1968年提出。光线跟踪方法沿着到达视点的光线的反方向跟踪,经过屏幕上每一个象素,找出与视线相交的物体表面点P0,并继续跟踪,找出影响P0点光强的所有光源,从而算出P0点上精确的光线强度,在材质编辑中经常用来表现镜面效果。光线跟踪或 称光迹追踪是计算机图形学的核心算法之一。在算法中,光线从光源被抛射出来,当他们经过物体表面的时候,对他们应用种种符合物理光学定律的变换。最终,光线进入虚拟的摄像机底片中,图片被生成出来。