搜索资源列表
Octree_OGL
- OpenGL的高级编程,八叉树场景组织。适合熟悉OPENGL编程的人-OpenGL programming, octree scene organizations. Familiar with the OpenGL programming for the people
DICamera
- 一个类似CS的场景转换程序 支持鼠标功能 有兴趣的读者可以修改-a similar scene conversion support mouse functions are interested readers can be amended
gjk
- GJK距离计算算法实现,在虚拟场景中物体之间的距离计算应用比较多!-GJK distance calculation algorithm, the virtual scene in the distance between objects calculating application more!
supermali
- symbian 版本的超级玛丽源代码 只有一关场景, 附带可安装文件,使用机型s60 2rd比如nokia6680等。 -symbian version of the Super Mary source code is only one relevant scene, fringe can be installed documents, the use of models such as nokia6680 s60 2rd other.
VirbMax
- 一个VC开发的3DMax导出插件的例子.能导出3DMax场景内的点,面片,对象,灯光与材质,然后按你自己的意愿进行保存.采用了类似控制台的命令方式.作者为楚狂人。必须使用VS2003加3dMax7.0SDK进行编译.-development of a VC MAX plug-derived example. MAX can be derived within the scene, surfaces, objects, lights and materials. Then according to
downsnow
- 下雪场景的实现模拟实现,VC++开发的,对于有关的开发很有参考价值-snow scenes to achieve simulation, the development of the VC, for the development of great reference value
openglFlagSim1123
- Opengl实现的旗帜飘动效果,三维场景中三个旗帜随风飘动,比较逼真。注意要有opengl库-Opengl achieve the banner wafted effects, 3D Scene 3 banner of the wind wafted more realistic. Attention to the need opengl
Cameraclasstest
- D3D camera类 可以实现 fps游戏的场景间移动-Motion camera category can be achieved fps games to move between the scenes
rayshade.4.0
- Rayshade是一个光线追踪系统。输入一个描述场景的ASCII文件,它将产生一个光线追踪后的图案文件。 -支持10种简单图形(包括多边形,环面等) -各种光源 -利用等级化体积或空间均匀分割来加快速度 -变率采样 -简陋动画支持 -容易添加几何体、纹理、光源等-Rayshade is a light tracking system. Importation of a Scene Descr iption ASCII document, which will have a
3dsolar
- 三维场景中有太阳地球和月亮,能够由键盘从该场景中漫游-3D scene Earth is the sun and the moon, from the keyboard to the scene from roaming
texmesh3d_2.1.1_win32
- 这是一个利用八叉树原理进行游戏场景制作的源码。-use Octree principle games produced by the source scene.
Vc_SceneAntialiasting
- 场景反走样效果,图形与真实的图形存在差距(如锯齿和花纹等),将原来边界的地方用低饱和度的点样补上-scene anti-aliasing effects, graphics and real gap graphics (such as sawtooth and patterns, etc.) the original boundary of the low saturation point-fill
OpenGL_3DSceen
- 用OpenGL组建一个3D场景,可以转动显示四周环境.-with the formation of an OpenGL 3D scenes, rotating shows the surrounding environment.
basicEngine
- 类似CS的三维室内贴图技术,按照地图和贴图素材,利用渲染技术绘制真实的室内场景,是三维游戏编程的基础技术之一-similar indoor 3D mapping technology, according to the map and the map material, Rendering using mapping real indoor scenes and 3D game programming is the basis of one of the technical
zaoshengfenli
- 计算机场景分析(CASA),王德良论文中用c++实现噪声分离程序。很权威的论文和程序!-computer scene analysis (CASA), c infection. Papers used to achieve noise separation procedures. Very authoritative papers and procedures.
testfreepool_demo
- 本文提出了一组可以用来动态创建UI的类。该代码是集中于一个空闲池使用管理器的CWnd继承控件,该管理器可以帮助我们减少在特定UI场景中GDI资源的使用。为了在运行中演示这些类,我已经在此提供了一个MDI应用示例,它只是让你来打开XML文件。每个XML文件为单个MDI子窗体定义了布局和UI控件属性。尽管代码是用VC6写的,示例项目也可以被转换为VS 2003 和VS 2005项目。 -This paper presents a group can be used to create dynam
DisplayExample
- 在图像拼接显示中,引入同步控制技术可以确保多个显示屏幕同步显示场景-Image Stitching indicates that the introduction of synchronous control technology can ensure a number of display screen shows scenes synchronization
terrain10
- 《OpenGL 超级宝典》第18章的一个例子,将OpenGL渲染的场景保存为BMP图片-"Super OpenGL book" section of a chapter 18 case, OpenGL rendering of the scene preservation of BMP images
terrain11
- 《OpenGL 超级宝典》第18章一个例子将OpenGL渲染的场景直接送往打印机打印-"Super OpenGL book" Chapter 18 will be an example of OpenGL rendering directly to the scene printer
osgal
- osgAL测试程序,能在开放式场景里渲染声音-osgAL testing procedures, will open scenario exaggerated voice