搜索资源列表
picgen
- 模拟X射线不均匀照射(此处为一边暗,一边亮),生成一幅随机图像,按国家标准计算图像的均匀度,并将这幅图像以RAW格式和DICOM格式保存到硬盘上.-Simulation of non-uniform X-ray irradiation (in this case the dark side, light side), to generate a random image, according to national standards for the calculation of the eve
program
- 射线声学理论中的水下正负两种声速梯度时收发换能器合置接收的程序,-Underwater acoustic ray theory both positive and negative velocity gradient transducers when the transceiver set to receive combined procedures,
123
- 计算水对伽玛射线的屏蔽能力 计算水对伽玛射线的屏蔽能力-Calculation of water on the gamma-ray shielding ability
maomao
- 判断点是否在多边形内的射线算法c++代码-To determine point-in-polygon-ray algorithm c++ code
ter_and_ray_cast
- 一本电子书,讲述了如何快速的进行射线和地形的相交处理-1 e-books, about how fast to deal with the intersection-ray and the terrain
SUPREX
- 可以对薄膜材料的高分辨率X射线进行模拟,分析材料的结构参数,晶格质量等等。- program to simulate and analyze high-resolution X-ray diffraction (HRXRD) from epitaxial thin-film structures. Simulations are performed using dynamical theory.
Geometer
- 从c 的基础几何函数库翻译过来的 内容包括: ㈠ 点的基本运算 1. 平面上两点之间距离 2. 判断两点是否重合 3. 矢量叉乘 4. 矢量点乘 5. 判断点是否在线段上 6. 求一点饶某点旋转后的坐标 7. 求矢量夹角 ㈡ 线段及直线的基本运算 1. 点与线段的关系 2. 求点到线段所在直线垂线的垂足 3. 点到线段的最近点 4. 点到线段所在直线的距离 5. 点到折线集的最近距离 6. 判断圆是否在多边形内 7. 求矢量夹角
ptinpoly
- 介绍一种自编和经过多年应用考验过的方法--水平射线法,可适用任意复杂多边形,代码简洁,20行搞定,绝对可靠。-Introduction of a self-compiled, and after many years of applications tested by the method- the level of-ray method, applicable to arbitrarily complex polygons, the code simple, 20-line without
3Dgame_computergraphics
- 3D游戏与计算机图形学中的数学方法,该书介绍了3维空间下的向量、矩阵、四元数、边界盒、球、平面、射线等内容,并附带相关实现代码。-one book about 3D and computer graphics,you can learn more about math method of this.
edge
- 本程序实现对于CT图像的边缘提取算法,如Sobel,Robert,Priwitt,Laplacian,边缘跟踪算法,及射线法的边缘提取。-Implementation of this program for the CT image edge extraction algorithms such as Sobel, Robert, Priwitt, Laplacian, edge tracking algorithm, and the ray method of edge detection.
soundspeed
- 根据射线理论,由海水声速剖面画出不同声线的传播图-According to ray theory, drawn from the water sound speed profile chart the spread of different voice
pane-1.127
- pane-C++写的射线追踪的算法源代码,-pane-C++ to write the ray tracing algorithm source code
optimized_efen_one
- 射线代码,已经经过测试,为自己亲自编写。为地球物理一维情形。-ray tracing routine for one dimension
segy1
- 地震波场数值模拟是研究复杂地区地震资料采集处理和解释的有效辅助手段,地震波场数值模拟的主要方法包括两大类,即几何射线法和波动方程法。有限差分法是波动方程法中非常重要的一种方法,它的主要优点是占用内存小,计算速度快。论文采用高阶交错网格差分技术对一阶速度-应力弹性波方程进行数值求解,并对差分方程稳定性条件、频散问题以及边界条件处理进行了讨论。-Numerical simulation of seismic wave is a effective auxiliary means for studyi
throughwall
- 这是使用射线跟踪法求解墙体造成误差的程序,分别有穿单面墙,平行双墙,垂直双墙的情况-This is to use ray-tracing procedure for solving the error caused by the wall, respectively, through a single wall, parallel to the double wall, vertical double-wall case
RayTrace
- 光线跟踪程序,即由光源发出的光到达景物表面后,产生反射和折射。光就改变方向,沿着反射方向和折射方向继续前进,直到遇到新的景物。光经场景景物间的多次反射、折射后投射到离视点最近的景物表面,最终进入人眼。由于实际光线跟踪算法的跟踪方向与光传播的方向是相反的,所以我们可以由视点向屏幕象素发出一根射线,与第一个景物相交后,在其反射与折射方向上分别进行跟踪,继续与第二个景物相交……重复上述过程,直到被跟踪的光线射出画面或跟踪深度达到某个设定的最大递归深度时,停止跟踪。-Ray tracing progra
picking
- openGL中用射线实现拾取的经典例子,程序中有4个不同景深的立方体供鼠标select-openGL using radiation to achieve a classic example of picking up the program in 4 different depth of field of the cube for the mouse to select
WrlsClient_Fine2009-4-22
- 无线传输图像和X射线控制的客服端程序,采用RTP方式-Wireless transmission of images and X-ray control of the customer-side procedures, the use of RTP methods
WrlsServer_Fine
- 无线X射线控制服务器端程序,具有感兴趣区域自动提取传输功能-Wireless X-ray control of the server-side program, with automatic extraction of transfer function ROI
appendix_1
- 三维射线跟踪程序代码1,对研究电离层中射线跟踪有帮助-1 three-dimensional ray-tracing code, the study of ray tracing in the ionosphere help