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Bresenham
- Bresenham算法绘制线段并利用“橡皮筋”功能绘制折线 将绘制的折线连接成多边形,并选择种子填充法或扫描线填充法进行填充 鼠标交互生成矩形裁剪框,实现对绘制的折线的裁剪-Bresenham algorithm for drawing line segments using the " rubber band" feature to draw the line draw the line connected into polygons, and select the me
8255
- 8255扫描键盘、显示程序 利用8255可编程并行口做一个扫描键盘实验, 把按键输入的键码,显示在由8279控制的七段数码管上。 8255PA口做键盘输入线,PB口作扫描线。-8255 scanning keyboard, display program using 8255 parallel port programmable keyboard to do a scan experiment, the button input keys code, displayed in
PolygonFill
- 实现多边形的种子及扫描线的填充算法,同时实现画圆 、直线的功能-To realize Polygon fill and Ellipse 、Line
Fill
- 用MFC编写的多边形扫描线填充程序。 支持凹多边形,非种子点算法,而是用顶点算出边界实现填充。-MFC prepared with polygon scan-line filling procedures. Concave polygon support, non-seed-point algorithm, but with the realization of vertex fill out the border.
aa
- 计算机图形学 mfd实现的多边形扫描线区域填充-Computer Graphics mfd achievable scan line polygon area filling
DDA
- 扫描线算法。有DDA 中点算法,以及圆的中点扫描算法-Scan line algorithm. There DDA midpoint algorithm, as well as the mid-point of circular scan algorithm
Scanline
- 扫描线算法,包括区域填充算法、种子填充算法等-Scan line algorithm, including regional filling algorithm, seed fill algorithm
graphic_checkline
- 区域填充的扫描线算法。图形学的project。其中包含了实现的文档。-Region of the scan line fill algorithm. Graphics of the project. Which contains the realization of the document.
shmx
- 扫描线算法 计算机图形学 -Scan Line Algorithm for Computer Graphics
algorithm
- 1.城市轮廓线 2.树的双连同 3.扫描线问题 4.多项式的相乘-1. Urban contour 2. The dual-tree together with the 3. Scanline 4. Polynomials multiplied
scanline
- 实现计算机图形学扫描线算法填充多边形.程序用vc++6.0实现。-The realization of computer graphics scanline polygon fill algorithm. Program using vc++6.0 to achieve.
Ex3
- 程序实现多边形扫描转换的扫描线算法--多边形的输入(鼠标)--非自相交多边形-- 三角形的特殊性,利用OpenGL函数实现柱状图和饼图函数 -Polygon scan conversion process to achieve the scan line algorithm- POLYGON input (mouse)- non-self-intersecting polygons- triangles are unique, the use of OpenGL function functio
tcopengl
- 扫描线算法实现的任意多边形填充 分别用OpenGL和TC实现-Scan line algorithm for arbitrary polygons, respectively, filled with OpenGL and realize TC
Graph
- 实现两个光源的场景模拟,使用Z扫描线算法渲染,包括计算机图形学中的多这个算法实现。带报告-Realize the two scenes of simulated light source, the use of Z scan line algorithm for rendering, including computer graphics in many realize this algorithm. With report
z_buffer12.12
- z_buffer算法。读入obj格式,按K切换z_buffer和opengl自带的深度缓冲-z_buffer algorithm. Read into the obj format, by K switch z_buffer and opengl s own depth buffer
Key_testV1.0.1
- Keil c51 写的,标准键盘仿真程序,使用的是PS/2 协议,输出可直接PC 的PS/2口,各个扫描线的定义在其内-failed to translate
Bresenham_Line
- 使用MATLAB 6.5开发,扫描线算法画直线-The development of the use of MATLAB 6.5, draw a straight line scan line algorithm
Scan-line-seed-fill
- 种子扫描线填充,动态画多边形,并填充颜色。-Scan line seed fill, dynamic polygon drawing and filling color.
EmuPS2Kb
- 通过8x16键盘扫描模拟Ps2键盘通过测试成功 硬件:P1P2接16跟列扫描线 P0接8跟行线 P3.6=PS2_data P3.7=CLK INT0接DATA 修改扫描码就可用 绝对好用~~~ 不能用告我-MCU EMU PS2 KeyBoard Hv test ok
ZBuffer
- 用c#开发的扫描线深度缓存算法实现,用d3d和gdi+分别绘制效果-C# development using the scan line depth buffer algorithm, the d3d and gdi+, respectively, the effect of rendering