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vortex
- 产生螺旋波面的m文件,拓扑核数是3,相位改变量和高度可以自己调节。内附平面波和球面波的示意图以及产生的图片-generating helical wavefront whose topological number is three
Simulating-and-fitting-tool
- 绘制理想非球面模块和实际测量数据图像模块、非球面拟合模块、非球面残差计算模块、分析口径和误差量对拟合精度影响模块。-Draw an ideal non-spherical modules and measured Imaging module, non-spherical fitting modules, non-spherical error analysis calculation module, diameter effects on fitting accuracy and error
Picture_Spherize
- 对一张图形的一个圆形区域进行球化处理,形成PhotoShop 滤镜->扭曲->球面化的效果-A circular area of a pattern spheroidized form PhotoShop Filter-> Distort-> Spherize effect
Chap11
- 三反射体球面天线,求解主副面的形状,主面口面场,辐射远场,程序清单。-Three spherical reflector antenna, solving the shape of the primary and secondary side of the main surface of the aperture field, far field radiation, the program list.
KB_Micros_Simulation
- 该程序模拟了,球面反射镜成像光线追踪,可以分析相面相差等,还可以计算点扩展函数,稍作修改即可应用与其他表面反射的情况,对于光线模拟追踪的初学者有很好的参考价值。-The program to simulate the, spherical mirror imaging ray tracing, can analyze face reading differ, etc., can also be calculated point spread function, make a little cha
nihe
- 拟合球面,知道不同的球体方程之后可以很直接求出,交点坐标。-Fit the spherical surface, know that different sphere equation can be directly obtained after the intersection point.
OpenGL
- 利用OpenGL画的一个三维球体(有光照,可以调整球面数,可以调整球体半径,有旋转,有移动等基本操作,充分表现人机交互的效果。-use OpenGL 3D painting of a ball (a light, adjust the number of spherical, the radius can be adjusted Ball, a rotating movement, such as basic operation fully demonstrated the effectiven
Stitch
- 大孔径光学元件的子孔径拼接算法,包含误差均化算法,适用于球面平面光学元件干涉拼接测量-Sub aperture stitching algorithm for large aperture optical elements, including the error equalization algorithm, is suitable for the measurement of spherical optical components
GenerateC1
- 传入测量得到图像通过则zernike项式拟合出球面-The incoming measurement is obtained by the image through the Zernike fitting out of the spherical surface
t_8
- 1.联立下列方程求解 3x+4y-7z-12w 4 5x-7y+4z+ 2w -3 x +8z- 5w 9 -6x+5y-2z+10w -8 2.编写M文件输出“水仙花数”。(水仙花数是指一个3位数,其各位数字的立方和等于该数本身。例如153 13+53+33) 3.已知sphere函数可以产生球表面坐标 (1)用mesh函数绘制球面网线图 (2)用surf函数绘制球表面图 (3)将球表面图切除一部分,-1. The following si
Phong
- 计算机图形学,球面明暗处理算法,vc++实现-Computer graphics, spherical shading algorithm, vc++ Realize
G
- 计算机图形学,球面几何纹理反走样算法,VC++实现-Computer graphics, spherical geometric anti-aliasing texture algorithm, VC++ implementation
SpheroModel
- 仿真模型展示了如何实现一个球面,可以用来测试不同的控制器方法。植物模型表示物理参与Sphero,包括摩擦和接触力之间的内在身体,外壳和地板上。控制器实现了一个简单的开环控制器基于植物的几何。-The model shows how to implement a Sphero simulation that could be used to test different controller methods. The plant model represents the physics invol
椭球面弧长计算
- 根据经度纬度,计算卯酉圈半径、子午圈半径、纬圈半径、子午圈弧长、平行圈弧长和梯形图幅面积。
Ellipsoid-arc-length-calculation
- 根据经纬度计算椭球面子午圈半径、卯酉圈半径、纬圈半径、平行圈弧长以及梯形图幅面积。-According to the latitude and longitude calculation ellipsoid meridian radius, the radius of the circle, the radius of the circle, the length of the parallel circle and the ladder area.
Type1SPMs
- 3自由度对称球面并联机构的奇点位置,该程序由几个MATLAB脚本组成,用于绘制3-DOF球形平行机构的1型奇异位点。-Singularity Loci of 3-DOF Symmetric Spherical Parallel Mechanisms.This program consists of several MATLAB scr ipts used for plotting the Type 1 singularity loci of 3-DOF spherical parallel me
sphere-motion-interp
- 计算机辅助设计课程project,使用Javascipt和WebGL编写的球面运动的样条插补,使用Three.js最为图形处理库,包括用户输入界面和Canvas两部分,一起上传的还有算法所基于的论文。-Computer-aided design course project, using Javascipt and WebGL, spherical motion spline interpolation, use of Three.js as graphics processing librar
大地测量学 --高斯
- 高斯-克吕格投影这个投影是由德国数学家、物理学家、天文学家高斯于19 世纪20 年代拟定,后经德国大地测量学家克吕格于1912 年对投影公式加以补充,故称为高斯-克吕格投影,又名"等角横切椭圆柱投影”,是地球椭球面和平面间正形投影的一种。(Gauss Kruger projection of the projection is proposed by the German mathematician, physicist and astronomer Gauss in 1820s, a
fit
- matlab球面拟合程序,可以用来计算最佳拟合的圆心及半径,包含计算的原始数据(Matlab spherical fitting procedures, can be used to calculate the best fitting center of the circle and radius)
球面投影
- 将一个世界地图投影到球上并绘制出来。有旋转,效果还可以(Projected a map of the world onto the ball and plotted it out.Using c++ and opencv.)