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物理碰撞
- 碰撞检测程序。使用颜色来作为两物体相交的判断。此例程可以用来作2D游戏的碰撞检测。-collision detection procedures. The use of color as the intersection of two objects judgment. This routine can be used for 2D games collision detection.
碰撞检测
- openGL制作小球碰撞
replicantbody-2006-08-11.rar
- 人物骨骼运动开放引擎,包含碰撞检测,群集运动等,People skeletal movement and opening up the engine
baoweihe
- 非常经典的额包围盒碰撞检测算法,如果你想学习游戏编程,这个是个不错的范例-Amount of very classic bounding box collision detection algorithm, if you want to learn game programming, this is a good example of
collide_in_motion
- 使用DirectX9演示了运动物体的碰撞检测及响应。-Demonstrated the use of DirectX9 moving object collision detection and response.
CHitCheckDemoDlg
- 用DirectX编的精灵碰撞检测小游戏,程序里只是实现了检测功能。-Made with the wizard DirectX game collision detection, the program has only achieved a detection.
shejibaozha
- 在三维空间中实现三维立体人物的动画,并发生碰撞,检测碰撞。-In the three-dimensional space to achieve three-dimensional animated characters, and a collision, the collision detection.
TricksOfThe3DGameProgrammingGurus
- 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11
mesh
- 使用OpenGL写的MESH网格的碰撞检测,描述了网格的形成优化。-Use OpenGL written MESH mesh collision detection, describes the formation of the grid optimization.
CarGameDemo
- 我写的3d赛车游戏源代码。dx9.0。包括子弹系统。碰撞检测等。-I wrote a 3d racing game source code. dx9.0. Including the bullet system. Collision detection.
Collision_Detection
- 在我的一项使用BSP进行碰撞检测的实验中,人物以胶囊来模拟,房屋内部通过非SOLID 的LEAFY BSP来构造,在使用BSP剔除了大量面片以后,遇到这样一个问题:如何在最后筛选下的三角形面片进行碰撞测试,以确定碰撞发生的时间,法向量等。-Collision detection deals with finding out whether or not we’ll bump into something when we move our ellipsoid though 3d space
RobotInScreen
- 这是一个采用OpenGL写的机器人在给定场所中运动,代码中实现了碰撞检测跟鼠标键盘事件驱动-This is a robot that uses OpenGL to write in a given place in the movement, the code implements the collision detection with the mouse and keyboard event-driven
rapid-2.01.tar
- 碰撞检测库,VC++可以调用该库。用来测试碰撞检测算法。好不容易收集下载的-Collision detection
common
- AABB包围盒碰撞检测 -AABB AABB bounding box collision detection bounding box collision detection
TheGilbert-Johnson-KeerthiDistanceAlgorithm
- JGK算法研究,对机器人路径规划里的碰撞检测和避碍算法研究很有帮助。-JGK algorithm for robot path planning in the collision detection and obstacle avoidance algorithm for help.
Direct3DCore
- Direct3D游戏引擎核心技术的研究与实现,详细讲解大规模地形实时绘制和三维场景中的碰撞检测技术。-Direct3D game engine core technology research and implementation of large scale terrain elaborate three-dimensional scene in real-time rendering and collision detection technology.
src
- j2me 射击类小游戏,基于midp2.0开发,涉及到精灵的碰撞检测,游戏背景音乐的播放等-Shooting j2me game, based on midp2.0 development, involving the wizard collision detection, game background music, etc.
StackTheBox
- 关于v-play引擎的碰撞检测的学习非常有帮助(Learning about collision detection in v-play engine is very helpful.)
任意多边形碰撞检测
- 任意多边形碰撞检测,在android手机上直观显示两个图形 ■■■■■■■■说明★★★★★★★★ 点击屏幕设置顶点坐标 点击手机菜单键设定下一个多边形的顶点 其他更多操作请自行阅读源码的onTouchEvent()查看操作按键 本算法不是最优算法,仅作测试用
Collision-master
- 能够很好地模拟织物碰撞检测,织物布料动态模拟,能够很好的看出效果(A good simulation of fabric collision detection)