搜索资源列表
02_ComplexSample
- 一个洒水车,2种粒子效果外加地形纹理以及移动和水平旋转效果-D3D ComplexSample
random-fractal-terrain-generation2
- 三维随机分形地形生成(续十二)纹理 Three-dimensional random fractal terrain generation -Three-dimensional random fractal terrain generation
gdal172
- OSG-VPB,地形,虚拟现实地形、高程和纹理信息、数据采集与识别。-OSG-VPB, terrain, virtual reality terrain elevation and texture information, data collection and identification.
D3D11-terrain-rendering
- 设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。-designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU programming. GPU undertaked most of t
OpengL
- Opengl纹理,纹理的映射,粘贴等等啊。地形等-Opengl texture, texture mapping, paste, etc. ah. Terrain, etc.
foolGame
- 加载.x文件,地形,纹理,这个程序极简单功能不完整,还需要学习增加更多有用内容-Load x file, topography, texture, this program is very simple function is not complete, but also need to learn to add more useful content
terrain
- DirectX编程,期末作业,设置地形,有纹理的cube,茶壶。设置雪花和多个烟花,绝对有用-DirectX programming, Final Assignment, set terrain texture cube, teapot. Set of snow and fireworks, absolutely useful
3-d-terrain-simulation-technology
- 三维地形的动态显示,包括绘制纹理,地形自动旋转等-Dynamic display of three-dimensional terrain, including the drawing texture, topography automatic rotation
Static-Terrain
- 适合新手上手的静态地形和天空盒绘制,涉及到了细节纹理-Static terrain and sky boxes suitable for the new learners, it comes to the details of the texture
Terrain
- Vega Creator 建立地形模型,利用原始三维坐标点建立三维地形网格,再进行纹理贴图,实现地形模型-Terrain Modelling by Creator
GameEngine
- 最近自己写的一个基于DirectX3D的游戏场景。 里面包括了灵活的摄像机、地形、人物骨骼动画、下雪粒子、雾化、公告板、MP3音乐播放、天空盒、键盘输入输出类的封装、纹理动画类的封装等,供给初学DirectX游戏编程人员参考与学习。-Write your own based DirectX3D of the game scenes. Which includes a flexible camera, terrain, characters skeletal animation snow part
MyTerrain1fractional
- 实现三维地形模拟。地形网格采用随机网格生成法,在地形的绘制中采用多阶曲线插值的方法,最后采用三角形近似和纹理贴图。-3D terrain simulation. Terrain mesh using random mesh generation method, in terrain rendering using multi-order curve interpolation method, and finally the triangle approximation and texture.
cg-opengl
- 利用OPENGL及库函数实现模拟出一个高度随机的地形,并贴纹理,实现高度不同,颜色不同-Use OPENGL and library functions to simulate a highly random terrain and texture paste, to achieve different heights, different colors
terrainEditor
- 基于DX9实现,可以编辑地形,可以动态生成草,带有天空盒,多层纹理实现等效果。-DX9-based implementation, you can edit the terrain, you can dynamically generate grass with sky boxes, multi-layered textures to achieve other effects.
terrain
- 一个openGL程序,生成一个三维地形,有纹理贴图,且能随着鼠标的移动问旋转。-A openGL program, to generate a 3D terrain, a texture mapping, and along with the movement of the mouse asked rotation.
GL15_TerrainRendering
- 这是地形实现算法,有地形的建模和地形的渲染,纹理贴图-This is the terrain algorithm, a terrain model and terrain rendering, texture mapping
Tool
- 生成真实感的三维地形,具有光照纹理等功能-Generate photorealistic 3D terrain, with a light texture and other features
Focus.On.3D.Terrain.Programming
- 介绍3D地形编程的入门书籍。主要内容包括地形纹理映射,光照和阴影,地形Lod技术,GeoMipmap,四叉树算法,ROAM算法-Introduction 3D terrain introductory programming books. The main contents include terrain texture mapping, lighting and shadows, terrain Lod technology, GeoMipmap, quadtree algorithm, RO
game
- 汽车躲避障碍物的小游戏,里边加入了随机地形,雾效,粒子雪,多重纹理等特效,比较简陋,适合初学者-Inside the car avoid obstacles of small game, joined the random terrain, fog, snow particles, multiple texture effects, such as more simple, suitable for beginners
dixingmodel
- 一个简单的地形模型,进行了纹理贴图,实现的效果比较好-A simple model of terrain, texture mapping, to achieve the effect of good