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cutofbeeline
- 基于VC++6.0实现直线段的Cohen-Sutherland算法裁剪. 操作说明: 打开裁剪.EXE,点击画矩形或画直线,就可以进行画矩形或直线;然后点击裁剪,就可以进行直线段的Cohen-Sutherland裁剪。 -based VC 6.0 line of the Cohen-Sutherland algorithm cutting. Operation Note : Open cut. EXE, it painted rectangular or line drawing,
GL3DClipping
- vc+opengGL用来实现手动的裁剪功能-vc opengGL used to achieve manually cutting function
CDA1
- Sutherland-Hodgeman多边形裁剪算法:-Sutherland-Hodgeman polygon clipping algorithm :
FrustumCulling
- 一个完整的裁剪体和摄像机程序,包括裁剪体类Frustum的构造及其判断是非在其内的方法等,还有摄像机的方法更新等,非常实用!-a complete body and camera cutting procedures including cutting Frustum body type and the structure in its judgment of the method, etc. there are ways to update the camera, a very practic
Sutherland-Hodgeman
- 可以正确执行的Sutherland-Hodgeman多边形裁剪,不过一些小问题需要优化。-can correct implementation of the Sutherland-Hodgeman polygon clipping, But some small problems needed to improve.
Cohen
- 编码裁剪法,Cohen-Sutherland算法的实现~-coding method, Cohen-Sutherland Algorithm of ~
Bezier_CutLIne
- 直线段的裁剪和绘制,1、自由曲线包括:二次、三次Bezier曲线,二次、三次均匀B样条曲线; 2、Bezier曲线的实现算法要求选用细分算法; 3、均匀B样条曲线过控制多边形的首末顶点; 4、利用B样条曲线的局部控制性来动态修改曲线形状; 5、界面设计友好、几何直观。 裁剪算法选用Cohen-Sutherland算法; -straight of the cutting and painting, a free curve include : second, third B
0102050202
- 计算机图形学设计,实现画线、画圆、画多边形,用DDA算法实现画线,用Bresenham 算法实现画圆。还有实现区域的填充和多边形的裁剪,填充用种子填充算法,多边形的裁剪用的是Sutherland_Hodgman算法!本程序只是实现这些算法,如要使用,还可以进行完善!谢谢!-computer graphics design, realization of line drawing, Circle, drawing polygons, DDA algorithm used for line draw
arxclip
- 本程序实现了基于ObjectARX2004的任意复杂窗口裁剪技术 -the program based on ObjectARX 2004 arbitrary complex window cutting technology
AVR_Common_Bootloader
- AVR 通用 Bootloader 使用说明 *支持多种型号的AVR单片机 *支持多串口的AVR单片机 *支持RS232/RS485/RS422模式 *支持多种通信波特率和时钟频率 *自动计算波特率误差,如果波特率误差>2%,将给出错误提示 *完全C语言编写,容易修改 *为移植做了很多优化,将移植的工作量减少到了最低 *代码高度优化,占用空间小 *方便的功能裁剪,适应不同的要求 *支持看门狗 *支持使用LED指示升级状态 *支持超级终端下载-
2D_Clip
- 图形学的2D裁剪算法,自己写的,比较简单,没有写的过多其他功能!-2D graphics cutting algorithm, wrote and relatively simple and not too much was made of other functions.
ogl_near_far_clip
- 利用OpenGL图形库的视口裁剪来实现对物体的前后面裁剪功能-use the OpenGL graphics library, as I cut right to achieve the object before cutting back function
GraphicsTestV1
- 采用C#编译环境,能绘制直线、圆、多边形、区域填充以及裁剪。-C# compiler environment, can draw straight lines, circles, polygons, and the cutting area filling.
2005001
- 这是一个简单opengl做的vc变换四方体.可以实现变换和裁剪 等功能 -This is a simple opengl do vc transform the Quartet body. Transformation can be achieved and cutting functions
daimacaijian
- 实现了直线的裁剪算法,得到区域里需要的线段-achieved a straight cut algorithm, is a region where the line needs
Cutter
- 本程序实现了直线裁减和多边形裁剪!窗口由鼠标输入算法为Liang-Barsky算法-the realization of linear reduction and polygon clipping! Window from the mouse input to the algorithm Liang - Barsky algorithm
clipRaster9
- 一个改装的GIS栅格数据裁剪程序,可以使用多种方式进行裁剪-a modified GIS raster data cutting procedure, you can use a variety of ways to cut
ex5-76
- 如何裁剪位图的程序-how cutting bitmap procedures
MyController
- 计算机图形学的直线裁剪程序-computer graphics line cutting procedures
实例 92
- 一个附加剪切面裁剪物体的有趣程序-an additional shear surface of the interesting objects cutting procedures