搜索资源列表
myMel
- MAYA MEL。切换场景中所有骨骼的局部坐标显示。-MAYA MEL. Switch all the bones scene shows the local coordinate.
SlicerSampleVisualization
- 提供了一个可以在3dslicer平台下使用的一个用于切片可视化的例子。里面有血管、皮肤、骨骼的vtk文件,可以通过调用实现分割目的。-Provides a platform can be used 3dslicer a slice visualization for example. There are blood vessels, skin, bone vtk file can be split to achieve the purpose of call.
ModelReshaping_V1.6
- 三维物体变形,实现骨骼的三维模型与标准X光片的配准-Three-dimensional object deformation, to achieve with the standard three-dimensional model of bone X-ray films with quasi-
Skele
- 一个matlab实现骨骼识别运算的好程序 已经生成了。cpp文件,可以在C++环境下无改动调用-A matlab computing to achieve a good bone identification procedures have been generated. cpp file, you can C++ environment, no change is called
3DARPGDemo(VC)
- 屏幕坐标反向变换到3D坐标 应用DirectX9,展示了如何载入和显示.X文件里的骨骼动画。-Inverse transform screen coordinates to 3D coordinates application DirectX9, shows how to load and display. X documents in the skeleton animation.
example11_7
- 本算法使用matalab语言编写,主要用于计算一个域内的骨骼-The algorithm USES matalab language, mainly used for calculating a domain of bone
FK
- Forward Kinematics,人体骨骼向前运动学,DEMO,可以选择描绘骨头轨迹。 【功能描述】 1.使人前行 2.计算当前世界坐标 3.推出-Forward Kinematics of body skeleton with AMC,ASF files.
bloddd_skeleton
- 人体骨骼动画观察器,从中可学习骨骼的设计方法。-Human skeletal animation viewer, from which I learned bones design methods.
human-motion-code
- 基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
myFigure
- 基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
simpleSkinning
- 基于蒙皮的人体骨骼动画设计方法,x文件设计有不足之处。-Based on the skin of human skeletal animation design method, x document design inadequacies.
simuSkele
- 基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
body
- 骨骼图像增强,对应于冈萨雷斯数字图像处理教程上的五个步骤-Bone image enhancement, digital image processing corresponding to Gonzalez' s five-step Tutorial
bodyimage
- 人体骨骼图像增强处理,用MATLAB语言实现-Human skeleton image enhancement processing, using MATLAB language implementation
GuGeMengPiDongHua
- 一个基于DXUT的骨骼蒙皮动画示例,编译环境:DX2006,VS2005-Based on DXUT of skinned mesh animation sample, the compiler environment: DX2006, VS2005
hand
- 这是一个手骨骼的stl文件,包含了655165个三角面片,数据量比较大,可以满足三维建模软件的测试使用。该模型细节好,显示效果极佳。-This is a hand bones stl file, contains 655,165 triangles, data volume is huge, three-dimensional modeling software to meet the test to use. Details of the model well, showing excelle
PicProccessor
- 这是我本科时候学习图像处理时候的作业。主要实现了从最优二值化,到高斯滤波、中值滤波,再到形态学扩散,收缩,开运算,闭运算以及骨骼算法等等。-a program which can be used as a simple image proccessing tool
gugedonghua
- 用C和C++实现的骨骼动画,很不错,有兴趣的朋友可以看一下-With C and C++ implementation of the skeletal animation, very good friends who are interested can look at
SkelMove
- 这是关于骨骼动画的,希望大家看了之后会喜欢的,谢谢大家-This is about the skeletal animation, and I hope everyone will read it like, thank you! !