搜索资源列表
Cornell_box_parameters
- 这是图形学中实现辐射度或者光线追踪的一个经典场景,现在siggraph文章中经常用到这个模型-This is a classic model for ray tracing and some other 3D graphic experiment.
model
- 斯坦福大学开发的三个经典3D几何模型,ply格式的,对于接触图形的朋友有很大帮助-Stanford University, developed three classic 3D geometric model, ply format, for access to graphic of great help to a friend
3D_Graphic_PC
- 基于3D的带纹理的图形,是在VC++下所开发的程序,可以作为入门。-3D Graphic
3d
- VRML茶壶造型,有感兴趣可以看看。谢谢大家,第一次做。-graphic of VRML
Calibration
- 用opencv编写的三维重建源代码,功能强大,代码简洁,实用性好。-used for process of 3D graphic
Snow
- 基于opengl函数图形库的实现雾模拟的场景,使三维场景更加逼真-Based on the realization of opengl library function graphic simulation of fog scene。Make more lifelike 3d scene
Basic_3d_Graphics
- Basic 3d graphic calculation, line, fill algorithms with ansi c
3D
- its #D graphic program in c....very easy to understand
zstar
- 3D graphic source code
RubixCube_Br1
- Rubix Cube The graphic part is ensured by the CCubes class and is helped of the classes CMatrix, CSide, CVertex and CVertexList. This gives an example of the functions to be performed to ensure a vision in prospect 3D or in flat unrolled. Rubik
simple_spark
- Simple Spark Demo for 3D graphic
MD3-File-Loader
- Quake3同样也是ID公司自主设计用于游戏中的文件模型,由于其文件格式相对简单,在一些三维图形程序中得到了广泛的应用。-Quake3 is also designed by ID and is used in games.Is is widely used in 3D graphic program because of its relative simple format.
lab6
- draw 3D graphic for corn and pyramid with using OpenGL
3D-Introduction
- 3D introduction about graphic lesson
3Dgraphic
- 三维图形显示,绘制,可以简单学习一些三维显示技术,可作参考-3D graphic turn up
sanweibianhuan
- 三维图形的变换包括平移旋转变比错切对称,以及正交投影和旋转投影-3d graphic transform including translation rotating transformer ratios shear is symmetrical, and orthogonal projection and rotating projection
geometry_tran
- 3D裁剪算法,通过定点编码的方式能够进行3维裁剪,-3D graphic algorithm
3d-hist
- 彩色图像的3D直方图分割,是中国图形图像学报的一篇文章,非常好-Color histogram segmentation of 3D images, graphic images of China Journal article, very good
cmy2
- 本次三维图形设计,我所设计的主题为——荷塘月色。描绘的是一幅在月光下荷塘中荷花开闭的场景,同时还配有雾气和背景音乐,使场景更加梦幻和充满诗情画意。 完成对场景及三维图形的设计,我采用了如下技术。首先,使用一些常见的基本图元去构成场景中的图形元素,指定各顶点的坐标,并用显示列表进行排列;其次,添加时间轴控制函数,对荷花的开闭、月亮的移动、雾气的时有时无进行控制;再次,使用键盘交互进行场景漫游;第四,添加了雾化效果,增加了场景的真实性和梦幻效果;第五,添加了背景音乐,使场景更加生动,有助于表现主
Graphic
- 这是我的图形学的3D大作业,使用MFC的图形界面,使用了局部光照模型,透视投影等-This is my graphics3D operations, using MFC graphical interface, the use of local illumination model, perspective projection