搜索资源列表
PengPeng1
- 这是是我前几天仿写的小游戏《看谁守得住》的源代码,有详细的注释,代码短,但涉及到windows实时网络游戏的诸多基本元素,包括多线程、套接字、双缓冲、边界检查、3D视角等,程序可扩展性好,对程序中小球个数NBALL重新赋值(比如改成6)可以方便的扩展成网络桌球,对大球个数修改可以方便的扩展成网络足球(需要修改碰撞判断条件),也可以很方便的移植为调试OpenGL、D3D程序的平台(替换显示类C3DConvertor),是一个值得参考的入门级实时3D游戏编程框架 游戏支持单机和双人局域网两
scatter3d_demo
- 一个三维演示程序,他可以打开多个用文本文件编辑的三维点数据。 同时可以以多种视图演示。可以用旋转,多视角察看-a 3D demo program, he can open up a number of editing text files with the 3D point data. Also able to view a variety of demonstrations. Can rotate more Perspective View
water_reflect2
- 水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing
car1981
- 使用VRML做的一个汽车模型虚拟展示文件,可以用键盘交互,控制视点,旋转,平移.-use VRML do a virtual model car display documents, interactive keyboard can be used to control perspective, rotation, translation.
Realbool
- 计算机图形学作业,三维真实感球,具有阴影、透视等效果-computer graphics, 3D photorealistic balls, with shadow, perspective and other effects
engxx
- 查字典背单词系统,系统虽小,设计系统使用的知识点很多。 从结构化程序设计的角度来说,使用了结构化程序设计的三种基本结构:顺序结构,分支结构(简单分支、多分支、IF语句的嵌套调用),循环结构(步长型循环、扫描循环)。 从面向对象程序设计的角度来说,用到了各种对象:表单、表单集、标签控件、文本框控件、命令按钮控件、编辑框控件、选项按钮组控件、复选框控件、列表框控件、组合框控件、图象控件、计时器控件、表格控件。用到了以上控件的常用事件、属性和方法。多处用到了自定义属性和自定义方法,使用了表单参
doa2_esprit1
- 用于DOA估计的算法很多,现在用ESPRIT的改进算法进行估计,不仅更加有效的估计出角度,而且更准确.-DOA estimates for many of the algorithm, using ESPRIT improved algorithm estimates, not only more effective estimate perspective, but also more accurate.
atestoflandscape
- 一个地形的实例 基于视点~ 视点的远近会影响网格的细分程度-example of a topographic viewpoint-based perspective will affect the proximity of the sub-grid level
zhenshigantuxing
- 这是一个关于动画帧的例子.可以从不同角度变换.用VC实现,适合初学者.-This is a frame of the animation example. Can transform from a different perspective. With VC, for beginners.
Simple_Image_Rotation
- 图像根据角度旋转,可选择角度。 图像根据角度旋转,可选择角度。-image rotation angle, angle of choice. Image rotation angle under option perspective.
MCU_PWM
- 4x4键盘扫描输入需要电机转动的相位,6为数码管显示当前的角度等功能。单片机程序用C51编写。--4x4 keyboard input scanning needs of phase motor rotation, six digital control display the current perspective, and other functions. C51 microcontroller with the preparation procedures. -
stereovisionIT5402
- 立体视觉,双目成像,由左右视角拍摄的两幅图像,重建三维景象,VC编写-stereoscopic camera, stereo imaging, shooting from the perspective around the two images, 3D scene reconstruction, the preparation of VC
kai
- 從教學的角度談「開」從第一語言的語料分析辭典的語義分類 語法表現 典型用法-teaching from the perspective of "open" language from the first analysis of the corpus of semantic dictionary syntax performance typical usage
sunsystem
- 模拟太阳系八大行星及太阳的运行,并加入视角变换-simulated solar system planets and the sun Eight of the operation, and joined Perspective Transform
3c_shooting_game
- 一款用 vb 开发的 3D 第一视角射击游戏,强烈推荐。-with the development of the first 3D perspective shooting games, and strongly recommended.
intverse
- 透视变换,由于摄像头存在透视效果 所以很多时候需要进行世界坐标系和图像坐标系下的转换-perspective transformation, As the camera lens effect so there is often the need for the world coordinate system and the image coordinate system conversion
inverse11
- 逆透视变换的算法,先生成一个图像 然后将图像坐标系和世界坐标系进行转换 最后将消除透视效果的图像显示出来-inverse perspective transformation algorithm Mr. images into one image will then coordinate system and the world coordinate system conversion for the final elimination of the effects of lens im
lookat
- Qt平台下使用,C++语言所实现的,球体位置变化,并相应的视角跟踪以及变换.对于学习,OpenGL的glLookAt很有帮助.-Qt platform used by the C language to achieve, and ball position change, Perspective and the corresponding tracking and transform. For the study, OpenGL glLookAt helpful.
BlendHomography
- Match two perspective images by an homography related a common planar surface (book cover). You need the input image bookcovers1.ppm and bookcovers2.ppm. Result image is called blendhomography.ppm -perspective images by an homogra + phy related a com
3DAni
- 正方体透视投影变换,可通过鼠标及键盘实现动画效果-cube perspective projection transform, through mouse and keyboard to achieve animation effects