搜索资源列表
terrainShader
- 一个自己写的shader基本地形绘制程序,只画了一个128*128的地面并贴上图-Write your own shader, a basic terrain rendering process, only a drawing of a 128* 128 ground and paste chart
DeferredShading
- 基于dx,延时渲染的技术文档。shader技术。 defferedShading-Based on dx, delayed rendering technical documentation. shader technology. defferedShading
Shader-Series-2---TexturesAndColors
- XNA game tutorial, on how to make a game
DX11TessellatorTutorialwww.xtunt_.com_
- DirectX Tessellation shader examples with source code.
ogl_cg_geometry_program
- Nvida cg language geometry shader example source code.
water
- opengl 水模拟,反射,折射效果演示-opengl water modeling, reflection, refraction effects demo
Shaders
- 3D图形中,简单水的绘制shader。是一个纹理样式的输出,得到可以接受的效果。-a shader discribe how water happenning.
TestGaussBlur
- 一个改进的高斯模糊shader,输出texture,并可控模糊比例。-A modified Gaussian blur shader, the output texture, and proportion of controllable fuzzy.
HDAO10.1
- This sample presents an innovative technique for achieving High Definition Ambient Occlusion (HDAO). It utilizes Direct3D 10.1 APIs and hardware, making use of the new shader model 4.1 gather4 instruction, to greatly accelerate the performance of thi
TransparencyAA10.1
- This sample presents a technique for achieving MSAA quality rendering for primitives that require transparency. It utilizes Direct3D 10.1 APIs and hardware to make use of the new fixed MSAA sample patterns, and the export of the coverage mask from th
hlsl-learner
- HLSL初级教程的源代码,对学习着色器语言HLSL有帮助-HLSL primary tutorial source code, for learning HLSL helpful Shader Language
HLSL
- 网络游戏开发应用 hlsl shader 应用-hlsh shader
Chap11
- 《3D游戏编程》韩 金容俊 随书光盘第11章 shader脚本与工程源代码-" 3D game programming" Han Jin Rongjun CD along with book eleventh chapterShader scr ipt and project source code
2011tank
- 自己写的模仿坦克大战的程序。用模拟器可以打开,主要是练习FC编程。-Write your own imitation tanks war program.
shaderEXP
- opengl shader写的着色器程序, 并带有轨迹球的操作方式
Shaders.for.Game
- 这是一本关于shader方面的书,是游戏与图形学上内容。-This is a book about shader of books, is the game and graphics content。
depth-peel-src
- Vertex shader for depth peeling
MyD3DShader
- 一个使用shader+D3D开发的地形程序,设计视锥裁剪,四叉树,LOD等知识点-shader, D3D, QTree, LOD
brickShader
- 实现了一个简单的brick shader-umolement a simple brick shader
water-shader
- unity3d 水面效果 结合dx和unity脚本用于unity虚拟现实的效果-unity