搜索资源列表
ShadowShader
- Shadow Shader c++ soft shadow sample source
shaderFrame
- 一个简单的open GL shader框架,简单到可以不用书籍就可以上手,-a simple openGL shader test, which is very simple enough make you to understand without any book
waterani
- 这是一个processing的源码,运行后是一个用shader模仿水波运动的效果,同时还有太阳升起落下的变化。非常仿真。 -This is processing source code, running is a shader used to imitate effects of wave movement, as well as the sun rises and changes. Is simulation.
shader
- This file improve how to load shaders using GLSL and OpenGL
shaders
- Gpu编程语言,Cg,hlsl,很多shader-Gpu prgramer,Cg
vmwgfx_shader
- User-space shader management.
shader
- Protects copying of all linked_ptr objects.
gradtext
- test shader w transparency.Replicate chrome layout test - clipped pathed gradient-shaded text.
dlist
- Mesa 3-D graphics library.FEATURE ATI fragment shader.
dpms
- Clip Z planes according to full cube, half cube or none.for user clipping check if we have a clip distance output and the shader has written to it.
shader_query
- C-to-C++ bridge functions to query GLSL shader data.
_as400
- At this time, the draw module and llvmpipe driver only support vertex shader texture lookups when LLVM is enabled in the draw module.
r600_shader
- Number of color outputs in the TGSI shader.
size_value_alloc
- util make [fragment|vertex] passthrough shader.
booleans
- Used to cull points with invalid coords.The size may come a vertex shader, or computed with attentuation or just the glPointSize value. -Used to cull points with invalid coords.The size may come a vertex shader, or computed with attentuation or ju
clippedbitmapshaders
- This GM draws a 3x3 grid (with the center element excluded) of rectangles filled with a bitmap shader. The bitmap shader is transformed so that the pattern cell is at the center (excluded) region.
vl_zscan
- shader based zscan and quantification expect usage of vl_vertex_buffers as a todo list.
bloom
- Opengl着色器Bloom源码,适合初学者学习。-The Opengl shader Bloom source code, suitable for beginners to learn.
svga_state_fs
- If we fail to compile a fragment shader (because it uses too many registers, for example) we ll use a dummy fallback shader that simply emits a constant color.
fs-frontface
- Test the TGSI_SEMANTIC_FACE fragment shader input.