搜索资源列表
Cube_OpneGL
- OpenGL 3D立方体多纹理贴图,应用程序编程源码,很好的参考资料。-OpenGL 3D cube texture mapping, application programming source code, a good reference.
D3Ddemo
- 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。-A comprehensive, Direct3D sample program using the keyboard W, A, S, D, I, J, K, L, ↑, ↓, ←,
An-interactive-computer-graphics
- 本书向读者讲授如何用OpenGL从初级阶段快速制作优质的交互式计算机图形实例,OpenGL是业界广泛采用的三维图形API,本书藉此向读者提供了在计算机图形学领域更广阔空间内发展的坚实基础。书中内容覆盖了计算机图形学基础课程所需的所有论题,如光景交互作用、图形明暗处理、图形建模、曲线与曲面、偏差预防、纹理映射和图形组合,还探讨了计算机硬件方面的问题。本版为配合计算机图形学领域最新进展,增加了更具广度和深度的内容,包括图像处理、多重透视、并行透视等,并运用选择模式、仿真模拟、面向对象图形学与实景图像
teaport
- 该工程为opengl绘制茶壶。纯手工制作,包括阴影,光照,纹理的绘制。注释清晰,适合初学opengl真实感图形生成的人使用。可以直接拿来交作业啦。-The project is opengl rendering teapot. Handmade, including shadows, lighting, texture mapping. Note clear, suitable for beginners opengl generate realistic images of people us
raytrace
- 光线跟踪算法实现,以球形为例,包括纹理映射-Ray tracing algorithm, for example spherical, including texture mapping
OpenGLFinal2
- OPENGL,绘制兔子,萝卜,板车。实现纹理贴图视角移动运动阴影光照等等。-OPENGL, drawing rabbit, radishes, dray. Achieve texture mapping perspective shadow moving sports lighting and so on.
a6
- C++通过OpenGL实现纹理贴图程序 绘制桌子,茶壶,为他们贴上不同纹理 在桌面实现复合纹理 纹理与光照混合等效果-C++ drawing table, teapot achieved through OpenGL texture mapping procedures to achieve different textures for their complex texture paste mixed with a light texture and other effects o
glsl_frm
- 多重纹理叠加的qt程序,方便初学者学习,就是把一个纹理(其实说白了,纹理可以理解为一幅图像)映射到空间物体的表面上,因此纹理映射也叫贴图,这个表明不一定是矩形,比如说我可以是球面,或者是任意曲面-Multiple textures superimposed qt procedures for beginners to learn, is to put a texture (in fact, plainly, textures can be understood as an image) is m
Focus.On.3D.Terrain.Programming
- 介绍3D地形编程的入门书籍。主要内容包括地形纹理映射,光照和阴影,地形Lod技术,GeoMipmap,四叉树算法,ROAM算法-Introduction 3D terrain introductory programming books. The main contents include terrain texture mapping, lighting and shadows, terrain Lod technology, GeoMipmap, quadtree algorithm, RO
OGRE
- OGRE的凹凸纹理映射演示,包含了详细的资料和完成结果-OGRE bump texture mapping demo, contains detailed information and complete the results
computer-graphics
- 本程序主要实现场景的读入,纹理映射,使用最新的opengl编程方法。是基于着色器的!-The main achievement of the program reads the scene, texture mapping, using the latest opengl programming methods. Is based shader!
Demo3D.part2-dApps-Net
- cocos2d的3d功能实现版本2,非常有用的demo,可以实现纹理贴图。-3d capabilities to achieve cocos2d version 2, a very useful demo, texture mapping can be achieved.
Demo3D_withAndroid_part1-dApps_Net
- cocos2dx的3d功能android实现版本1,非常有用的demo,可以实现纹理贴图。-cocos2dx realization of 3d android version features a very useful demo, texture mapping can be achieved.
fangmeitutietie
- 仿美图贴贴,实现选择相册贴图和拍照后贴图,贴文字功能,和美图贴贴几乎一样,我自己写的,资源文件是在贴贴里抠的,分享给大家-Imitation Mito Veg realize select albums and photos after the texture mapping, paste text features, and Mito Veg almost like I wrote it myself, the resource file is in stickers affixed to p
Particles
- 将会增加5行新的代码在我们程序的前面.第一行"stdio.h"允许我们读文件中的数据.它和我们以前用在纹理映射当中是一样的.第二行定义了一些我们要在屏幕上显示的粒子的数目.告诉程序MAX_PARTICLES在这里的数值为1000.第三条行将不断分离的彩色的粒子栓牢在一起,并设置为默认情况.sp和rp用来确定空格键和返回键是否有按住. -Will increase by 5 lines of code in front of our new program. First line of "st
Procedural192066832005
- This program demonstrates procedural texture mapping in 3d by choosing the colors of the surface of a sphere according to a 3-dimensional coloring function.
cordic
- This program demonstrates procedural texture mapping in 3d by choosing the colors of the surface of a sphere according to a 3-dimensional coloring function.
subdivide1
- What are Subdivision Surfaces? The idea of subdivision surfaces was first introduced by Catmull & Clark and Doo & Sabin in 1978. Unlike traditional spline surfaces, subdivision surfaces are defined algorithmically. Recently there has been a lot
3D-rendering
- 用OpenGL绘制一个四面体,并打上光照,通过读取bmp文件,实现纹理映射。-OpenGL rendering with a tetrahedron, and marked light, by reading bmp files, to achieve texture mapping.
VertexVein
- 基于opengl的四面体绘制,有带光照效果的纹理贴图。-Based on the tetrahedral opengl rendering, texture mapping with lighting effects.