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03 Pathfinding with Astar
- 很好游戏代码,请使用-good game code, please use the
04 Pathfinding and Movement
- 很好游戏代码,请使用-good game code, please use the
release05_25
- 人工智能寻路引擎源代码。C++实现,包含实例。 -PathEngine s sophisticated points-of-visibility core means: * A powerful and well-defined motion space descr iption (essentially: augmented navigation meshes for ground management+ static and dynamic obstacle detail
A-star A星寻路演示程序
- A星寻路演示程序,A*寻路算法在AStar.h中,使用的节点为Map.h中的Node Map类中NodeMap为节点图,寻路时只传节点地址-A Star pathfinding demo, A* pathfinding algorithm in AStar.h, the use of the nodes in the Node Map Map.h NodeMap class for the node graph, find its way only passing node address
QQ_LianLianKan
- 仿QQ连连看单机版源码放出(附完整开发文档)。 本程序是使用著名的开源2D图形加速引擎HGE开发。 文档拥有详尽注释,包括每个文件的每个类、函数和变量。包括寻路算法等。 素材(纹理、音效)都是QQ连连看里的,仅供大家学习用。 附:右边栏的道具重列和提示可以无限次使用。-QQ Lianliankan stand-alone imitation source release (with full developer documentation). This procedure is
irrpathfind
- Irrlicht Pathfinding with waypoint
TestAstar
- A*寻路算法,可用于游戏中的寻路算法,我试过了,可以运行-A* pathfinding algorithm, can be used in game pathfinding algorithm, I tried to run
AutoFind
- A*寻路实例源码,四个方向的,可以自己完善为八个方向,请用VS打开-A* pathfinding example source code, the four directions, you can own sound for the eight directions, please open VS
DEMOS1
- 战棋游戏的寻路主动进攻示例程序。开发环境为QBASIC。-SLG game pathfinding proactive sample program. Development environment for QBASIC.
Bean
- 该代码是J2ME手机游戏,移植fc经典游戏吃豆人,怪物寻路算法-The code is a J2ME mobile phone games, portable fc classic game Pac-Man, monster pathfinding algorithm
CitrusEngine
- version 0.5: + Deep reorganization of the code: - Created the business objects in PHP (e.g. Character, Player, Map) - All procedural code was transformed into methods of its respective classes - Added a database layer (Data Access Objec
EatBeans
- C#写的吃豆游戏,,功能比较完善,寻路采用A*算法-Pac-game written in C#, function is more perfect, pathfinding using A* algorithm
FlxPathFinding
- FlxPathFinding,flex寻路算法,a星算法,as3.0.不错的学习质料-FlxPathFinding the flex pathfinding algorithm, a star, algorithm, as3.0 good learning material oh
RTS
- 一个简单即时战略DEMO,具有单选单位、框选单位、A星寻路、自动寻找可走最近点、简单队形等功能-A simple real-time strategy DEMO, with radio units, marquee Unit, A Star pathfinding, automatically looking to go the nearest point, the simple formation
A--Star
- A星寻路的全部代码 相信大家都了解 网上其他地方都难找到了 绝对有用的 在下太嫩做的不好 希望大家支持-A star pathfinding code I believe we all understand that elsewhere on the Internet is immune to find absolutely useful next too tender badly do hope that you will support
as3Pastar
- as3版A*寻路优化算法,代码短小精悍。附有测试程序。可用于Flex, as3 游戏开发-as3 version of A* pathfinding optimization algorithm, code dapper. With the test procedures. Can be used in Flex, as3 game development
Soko3008-Source
- Sokoban is a classic puzzle game invented in Japan. Sokoban means warehouse keeper in Japanese. The object of the game is to push chests into their correct position in a crowded warehouse with a minimal number of pushes and moves. The boxes can on
Aaa.zip
- 尋路測試,檢測a星尋路的效率,格子數目之類的可以修改哈,Pathfinding test, testing the efficiency of a Star pathfinding, plaid number of class can be modified to Kazakhstan
delphiMir2MapPath
- 传奇A星寻路完整源码,按装delphiX控件后,可成功编译-The legendary A Star pathfinding complete source code, press after a loaded delphiX control, can be successfully compiled
Recast
- 一款非常经典3D游戏寻路场景制作,导航网格资源制作,非常适合3d游戏寻路-The navigation grid resources in the production, ideal for 3d game pathfinding
