搜索资源列表
whiteandblack
- 人工智能,用极大极小剪枝算法实现的黑白棋游戏。-artificial intelligence, with Minimax pruning algorithm of the game reversi.
chessgamemove
- 棋类游戏走步计算,采用最大化最小化算法,beta剪枝-chess game walk, the maximum and minimum use of algorithms, beta pruning
五子棋的核心算法
- 五子棋的核心算法 五子棋是一种受大众广泛喜爱的游戏,其规则简单,变化多端,非常富有趣味性和消遣 性。这里设计和实现了一个人机对下的五子棋程序,采用了博弈树的方法,应用了剪枝 和最大最小树原理进行搜索发现最好的下子位置。介绍五子棋程序的数据结构、评分规 则、胜负判断方法和搜索算法过程。-331 of 331 core algorithm is a widely loved by the public of the game, its rules simple and changeable, ver
IHEPFive
- 采用极大极小剪枝的博弈算法实现的五子棋游戏,可以工机对弈、人人对弈,设置棋力。-using Minimax Game pruning algorithm of 331 games, players can work for everyone chessboard, chess set.
LSChess
- 中国象棋游戏,包括引擎和界面两个部分。使用MFC进行开发。Alpha-Beta剪枝搜索。-Chinese chess game, including the engine and the interface of two parts. Be developed using MFC. Alpha-Beta pruning search.
wuziqi
- 同学些的五子棋,采用了alpha-beta剪枝算法,棋力很强-Some of Gobang students, using alpha-beta pruning algorithm, Qi Li a strong
Gobang-alpha-beta
- 五子棋win32程序 采用α-β剪枝搜索 对学习搜索算法很有帮助-Gobang win32 program using α-β pruning ,which is helpful for learning searching algorithm
Connect4
- alpha-Beta剪枝实现的重力四子棋 包括界面 以及 AI-alpha-Beta pruning to achieve the gravity moves, including four sub-interface and AI
wzq
- 五子棋的游戏,用剪枝来实现,有多种选择搜索的深度和算法-Gobang the game, with pruning to achieve, there are a variety of choices and depth of search algorithms
Reversi_Chess
- 黑白棋程序:使用alpha-beta剪枝算法实现,效果很不错-Reversi procedures: the use of alpha-beta pruning algorithm implementation, the effect is pretty good
daima
- 五子棋,对弈游戏算法,没有用alpha-beta剪枝技术,可以人机对弈,也可人人对弈-Backgammon, chess game algorithm, did not use alpha-beta pruning technique can be man-machine chess, but also for all game
Brutus7BETAv01
- 一款值得研究的国际象棋引擎程序,很初级,适合作为编写人工智能的入门代码。兼容winboard Gui.-Brutus Chess is a winboard-compatible chess engine. It ain t the strongest, but be carefull, a millenium or two ago he knocked out Caesar! You can play chess against Brutus either using the command-
2
- 采用极大极小剪枝的博弈算法实现的五子棋游戏,可以工机对弈.人人对弈。-The use of minimax pruning algorithm of the game Gobang games, game machines can work. All game.
BWC001
- 黑白棋 程序 采用阿尔法 贝塔 剪枝算法,对初学者来说具有一定的学习意义-Othello program using alpha beta pruning algorithm, for beginners to learn with a certain sense
the_core_algorithms_of_gobang
- 五子棋是一种受大众广泛喜爱的游戏,其规则简单,变化多端,非常富有趣味性和消遣性。这里设计和实现了一个人机对下的五子棋程序,采用了博弈树的方法,应用了剪枝和最大最小树原理进行搜索发现最好的下子位置。介绍五子棋程序的数据结构、评分规则、胜负判断方法和搜索算法过程。-Renju is a widely loved by the public of the game, its rules are simple, varied and very rich, and recreational fun. H
ChnChess
- 本程序在Windows98下用VC6.0编译通过,所使用位图来源于“象棋大师”教学软件, 设计和改进时参考了BorlandC++3.1的国际象棋程序和陈成涛所写的“中国象棋程序”。 在算法上采用有界深度优先Alpha-Beta剪枝递归搜索技术-The program under Windows98 using VC6.0 to compile, the use of bitmap from " Chess Master" teaching software design and
codefans.net
- Java版中国象棋项目设计源代码及论文,还附有成品可运行的文件。 20世纪60年代初,麦卡锡提出了alpha-beta修剪算法,把为决定下一个走步而需对棋盘状态空间的搜索量从指数级减少为指数的平方根,大大地提高了机器下棋的水平。IBM的超级计算机“Deep Blue”更是一个神话,让棋迷们神往。本文根据国际象棋程序设计的一些成功经验,提出中国象棋程序设计的一些思路和方法。-Chinese Chess Java version of the project design source c
jinziqi
- 井字棋游戏基于剪枝算法,是博弈树搜索算法的一个重要分支-Pruning algorithm based chess game Tic Tac Toe is game-tree search algorithm is an important branch
chess
- c语言写的象棋游戏,采用搜索剪枝算法,搜索深度为3层-chess game written in c language, the use of search pruning algorithm, the search depth of 3 layers
wzq
- 人工智能五子棋程序,包括a-b剪枝,记忆功能等。-Backgammon artificial intelligence program, including ab pruning, memory function.
