搜索资源列表
同色球游戏
- 游戏开发,用到direct等.Ball 球类,包含球的颜色(0,1,2),球的状态(int),球的外部标识。 MapNode 网结类,定义了一个专用的二维链表类的节点,包含该节点的挂球位,该节点的组号,节点的外部标识。 SameBallMap 包含二维链表(由15*10个节点组成),实现对游戏的球对象的完全管理. -game developers, such as direct use. Ball sports, including the color of the ball (0,1,2),
Ares1.0引擎代码
- Ares1.0引擎代码,Ares引擎是由Honeysuckle(快乐魔导师)推出的用于游戏开发的开放源码引擎。这套引擎是基于Microsoft Windows 2000,DirectX 8.0,Visual Studio .NET开发,特点是“服务聚合,面向用户,开放源码,代码重用,跨用户平台”。使用这套引擎,你可以轻易的写出基于DirectX的游戏,可以对图像,声音,网络,视频等服务进行方便的访问和控制。由于完全基于面向对象编写,引擎本身具有很强的扩展性,用户可以在引擎的基础上,添加少量的代码
angelscript_2.4.1e
- 可移植的脚本语言解释器,类似于C/C++语言,可支持面向对象,特别适合于游戏-portable scr ipting language interpreter, similar to the C / C language that supports object-oriented, particularly suited to the game
Character_Engine
- 直接利用Directx9的D3D对象,进行人物绘制,动作表现-direct use of the Display Object Directx9, figure drawing, motor performance
ois-1.0RC1_Win32
- OIS全称:Object-Oriented Input System,即面向对象输入系统,为上层应用提供很好的接口来处理键盘、鼠标、游戏控制杆的输入. 著名的开源3d引擎OGRE新版本就用了这个。这是ois的最新版本。 Windows版本的OIS是基于DX的Dinput的。
crashtest
- 3D实时多物体碰撞模拟-3D real-time multi-object crash simulation
OgreSDKSetup1.6.0RC1_VC90
- OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用。这个类库隐藏了底层系统库(如:Direct3D和OpenGL)的所有细节,提供了一个基于世界对象和其他直观类的接口。 这是最新版的1.6版本SDK。-OGRE (Object-Oriented Graphics Rendering Engine, namel
ogre_Particle
- Ogre粒子系统编辑器,Particle Accelerator is a graphical tool for creating particle systems for the Object-oriented Graphics Rendering Engine (OGRE).-Ogre Particle System Editor
OolongEngine2
- IPHONE 免费开源3D游戏引擎。开发语言是OBJECT-C。-failed to translate
UltimaX
- UltimaX ——完全由DX8编译的引擎,程序包括 - 2D声音,3D声音,SoundFX,透明对象( .x files),流动的水,环境,对象贴图(Dark Mapping, light mapping, gloss mapping, detail mapping,)等等。-UltimaX- compiled entirely by DX8 engine, the program, including- 2D Sound, 3D Sound, SoundFX, transparent obj
project.tar
- This source intends to use allegro library 4.2 to emulate the objects for a game. It provides classes for an abstract object on a 3d space or virtual 3D space, and some classes for a spaceship that can rotate himself and fire.
GameletToolkit
- The Gamelet Toolkit is a powerful, robust, scalable, and free object oriented framework of classes and interfaces used for developing arcade style video games and entertainment applets. It provides classes for the management of several key functions
GraphicsHandler
- This a Graphics Handler for bitmaps that are used to describe object or player positions in a game. The use of these bitmaps can also be used to facilitate sprites. The movement of the sprites is done in the Game Engine.-This is a Graphics Handler fo
RussiaBlock
- 用纯面向对象的思想写的俄罗斯方块,四川大学教授亲自分配给研究生的课程设计报告,相当的重视。-Pure object-oriented thinking of writing Tetris, Sichuan University, personally assigned to the post-graduate course design report, a considerable attention.
D3DXCreateMeshFVF
- directx9 网格模型 ID3DXMesh对象的内在数据组织 创建 优化 渲染一个ID3DXMesh对象-directx9 mesh ID3DXMesh object to create the internal data organization optimized render an object ID3DXMesh
mangos-mangos-7f89674
- The Massive Network Game Object Server is a server core project that mainly focuses on general MMORPG development. The project uses WoW as a reference game.
bvhPlayer
- opengl camera mouse,keybord moving
LianlianKan_Game_By_Ogre
- OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎。这个连连看游戏基于Ogre的小游戏示例。-OGRE (Object-Oriented Graphics Rendering Engine, namely: object-oriented graphics rendering engine) is a development with C++ scene-oriented, hi
mummy3d-0.0.1
- Teach yourself game programming with DirectX in 21 days 游戏引擎源代码面向对象修改版-Teach yourself game programming with DirectX in 21 days game engine source code is modified version of object-oriented
Dorothy
- 一款简单的游戏引擎 能实现物体的创建和模拟行走,碰撞等真实的场景-A simple game engine to achieve the object creation and simulation of walking, the real collision scene
