搜索资源列表
a_star_pathfinder
- 一个著名的A*算法,里面有执行文件,可以演示.-a famous A * algorithm, and they implementation document can be demonstrated.
算法与数据结构_俄罗斯方块程序的另类算法-C语言
- 算法与数据结构_俄罗斯方块程序的另类算法-C语言-algorithm and data structure _ Russia squares algorithm for the alternative procedure-C Language
Rulased
- 基于人工智能的游戏机器人的预测控制算法的实现-games based on artificial intelligence robot predictive control algorithm to achieve
example1122
- 一个模拟鱼游泳的算法,做成了一个applet小程序,游戏本身还不完善,但是移动算法已经很完善了.-a fish swimming simulation algorithm, resulting in a small applet procedures, the game itself is not perfect, But mobile algorithm has been a very perfect.
2DARPGdemoandmapedit
- 一款优秀的2DARPGDEMO.附带地图编辑器。实现了地图场景的切换和智能寻路算法。-2DARPGDEMO outstanding. Attached map editor. Scene of the map to achieve the switching and intelligent routing algorithm.
SLG_Game
- 简单的2D游戏引擎,包括AStar算法等实现,Win32程序,游戏入门极好的参考。-A simple 2D game engine, including the realization of AStar algorithm, Win32 process, an excellent reference for game entry.
01Matthews
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第一个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the first example, very useful.
02Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第二个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the second example, is very useful.
03Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第三个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the third example, is very useful.
04Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第四个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the fourth example, the meaning of a good refe
sea
- 本程序是对海洋水面的模拟,算法十分精妙,虽然是DX8所编,但仍值得我们学习其中的算法-This procedure is a simulation of ocean surface, the algorithm is very sophisticated, although the provision is DX8, but is still worthy of our learning algorithm which
24point.algorithm.implementation
- 24点算法的实现.需要的朋友可以下载学习-24-point algorithm implementation. Friends can download the necessary study
QuadTreeLOD
- 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
GameEngineFramework
- 实现游戏引擎的基本框架摄像头。地形渲染。A*算法,自动寻路。粒子系统-The realization of the basic framework of game engine camera. Terrain rendering. A* algorithm, automatic routing. Particle System
Astar
- Search Optimal Path Algorithm.
GeneticAlgorithm
- genetic algorithm implementation for game engine design
Battlefield_C_2008
- This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer pl
PathFinder
- 基于Action scr ipt的路径寻找算法,适合网页游戏编程。-Action scr ipt to find the path based algorithm, suitable for web programming the game.
shortestPath_src
- a* algorithm implemetation/It is a simple implementation of the a* algorithm to find the shortest path
shortestPath_demo
- demo of the implemetation of the a star algorithm whith a winform gui
