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movebyvoice
- 凌阳单片机的语音控制代码。通过语音控制小车的运动。-Sunplus SCM voice control code. Trolley through voice control of the movement.
good_CPU
- 本代码是在modelsim下运行的模拟8×8位的CPU,执行程度,对深入理解CPU设计和运行原理具有重要意义- This code is simulation 8脳8 position CPU which moves under modelsim, carries out the degree, to thoroughly understood the CPU design and the movement principle have the vital significance
9.8_DISP256_GUO
- 基于Verilog-HDL的硬件电路的实现 9.8 基于256点阵的汉字显示 9.8.1 单个静止汉字显示的设计原理及其仿真实现 9.8.2 单个静止汉字显示的硬件实现 9.8.3 多个静止汉字显示的设计原理及其硬件实现 9.8.4 单个运动汉字显示的设计原理及其硬件实现 9.8.5 多个运动汉字显示的设计原理及其硬件实现 -based on Verilog-HDL hardware Circuit of 9.8 based on t
ps2mouse_verilog
- 本实验利用PS/2接口实现了与鼠标通信,并将鼠标的按键信息通过D6,D7,D8,D9 来直观的放映,其中D6,D7代表鼠标右键的状态,当鼠标右键没有按下时,D6,D7两 个灯都不亮,当鼠标右键有按下时,D6,D7两个灯同时点亮。与此相同,D8,D9则代 表鼠标左键的状态。而鼠标的移动状态,我们是通过七段数码管来表示,低两位的数 码管表示X轴的移动点数,高两位的数码表示Y轴的移动点数。-the experimental use of PS / 2 interface wit
vga_geometry_xps92i_s3_v01_00_03
- Here an embedded System-on-Chip is build, in an Xilinx Spartan-3 FPGA with Microblaze as the processor.A PLB core System is made with the VGA IP core attached to it. The software written for the MicroBlaze processor specifies the object, the color an
pingpang
- 本实验在实验室实现了对于简易的乒乓球游戏的模拟,以发光二极管的移动来模拟乒乓球的移动,转向表示击球,并实现积分。-In this study, achieved in the lab for a simple table tennis game simulation, in order to light-emitting diodes to simulate the movement of table tennis movement, turning that ball and achieve
ledflower
- 1.跑马灯设计 设计要求:控制8个LED进行花式显示,设计4种显示模式:S0,从左到右逐个点亮LED;S1,从右到左逐个点亮LED;S2,从两边到中间逐个点亮LED;S3,从中间到两边逐个点亮LED。4种模式循环切换,复位键(rst)控制系统的运行与停止- 1. runs the lantern to design <dnt> the </dnt> design requirements: Controls 8 LED to carry on the floral f
arm_move
- An effort has been made to design a robot, which loads and unloads an object to the station depending on the request. The sensor connected to the robot will sense the request and initiate the correct sequence of operation. The robot under design has
pingpang
- 两人乒乓球游戏机是用9个发光二极管代表乒乓球台,用点亮的发光二极管按一定的方向移动来表示球的运动。在游戏机的两侧各设置一个开关,即击球开关Hit A,HitB。甲乙二人按乒乓球比赛规则来操作开关。当甲按动击球开关时,靠近甲的第一个二极管亮,然后发光二极管由甲向乙依次点亮,代表乒乓球的移动。当球过网(中点)时,乙方可以击球。若乙方提前或是没击中球则判乙方失分,甲方的计分牌自动加分。然后重新发球,比赛继续。比赛直到一方分数达到11分时,比赛结束。 -Two table tennis game w
PING
- 一个甲、乙双方参赛,裁判参与的乒乓球比赛游戏模拟机。用8个发光二极管排成一条直线,以中点为界,两边各代表参赛双方的位置,其中点亮的发光二极管代表“乒乓球”的当前位置,点亮的发光二极管依次由左向右或由右向左移动。当球运动到某方的最后一位时,参赛者应立即按下自己一方的按钮,即表示击球,若击中,则“球”向相反方向运动,若未击中,则对方得1分。设置自动计分电路,双方各用二位数码管来显示计分,每局11分。每人发2球,7局4胜制。自动几分并显示-A A, B both play, the referee i
PaintBrush
- To use the device port ISP1362 and NIOS II CPU for mouse movement detection and the VGA interface and implement a Paint Brush Application[1] using Cyclone II FPGA on the Altera DE2 board.
VGA_PS2
- 使用键盘控制显示器上矩形框的移动。使用verilog HDL编写。已经在spartan3-E开发板上实现。保证好用。-Use the keyboard to control the movement of the display rectangle. Prepared using verilog HDL. Has been achieved spartan3-E on the development board. To ensure ease of use.
addcharacter
- 字符叠加,在视频上叠加显示时间和汉字,并能控制移动-Character overlay, superimposed on the video display of time and characters, and can control the movement
fpga-vga
- fpga上实现vga控制不同颜色小块延45度顺时针运动-fpga vga to achieve small 45-degree movement control
EET3350Lec14_shiftRegs
- EET 3350 Digital Systems Design.A register is a digital circuit with two basic functions: Data Storage and Data Movement A shift register provides the data movement function A shift register “shifts” its output once every clock cycle -EET 3350 Di
rotW
- Rotating Wheel is a simple digital circuit which makes use of a Seven Segment Display (SSD). It causes a continuous clockwise/anticlockwise movement of the SSD segments. Also, the circulatory movements are made more realistic by providing momentary o
ylvga
- 实现vga显示控制器的基本显示,其中有基本横竖彩条显示模式,彩色方格模式,小鱼自主控制移动模式,且背景颜色可由用户输入更换。显示良好,状态转移可控。-Vga display controller to achieve the basic display, including basic color of the horizontal and vertical display mode, color grid pattern, self-control fish movement patterns
dotdisplay
- 16*16点阵横向移动显示!采用QUARTUS II 9.0编译通过!-16* 16 dot matrix display lateral movement! Compiled by using QUARTUS II 9.0!
tanchishe
- 本实验以设计贪吃蛇游戏为课题。最终结果是以8*8点阵作为本游戏的显示界面,通过按键BTN1,BTN2,BTN3,BTN4分别控制蛇的运动方向,分别为“上下左右”。蛇的长度为六个点阵,另外以一点表示老鼠,当蛇头吃到老鼠时,老鼠则在点阵上改变位置,也就是说通过一个伪随机函数在点阵上产生老鼠的位置,每当蛇头吃到老鼠时,就自动加一分,并在数码管显示。每隔五分钟,在蛇没有吃到老鼠的前提下,老鼠就自动在点阵上改变位置,这样就增加了游戏的趣味性和难度性。- In this experiment, the
DE2_LCM_CCD_detect_b
- 本程序基于Altera公司的DE2平台完成仓库的实时监控并对移动的目标进行自动识别和报警的FPGA设计,研究重点就是图像采集和移动目标识别的FPGA实现。采用Altera公司的DC2模版对视频进行采集并将采集到的图像信息进行缓存,通过监视器实时显示,采用帧间差分法对采集到的帧图像进行运动检测,当仓库中有运动情况的时候,两个图像间灰度会出现异常,通过对灰度异常的侦测完成仓库移动目标的识别并蜂鸣器报警。-Complete real-time monitoring of the warehouse a
