搜索资源列表
OpenGl-Scene
- opengl实现的3d场景漫游,有三维地形,水面,喷泉,碰撞检测,Billboard等特效。-opengl 3d scene roaming implementation, there are three-dimensional terrain, water, fountain, collision detection, Billboard and other special effects.
3DScene
- 实时图形设计 3d场景漫游 3dmax模型 场景中包括树木 房屋 道路 移动小车 以及 billboard 绘制的树木 支持人机互动 场景漫游-This code is the assignment for our real-time graphic designing. It includes many scenes like houses,trees using the billboard skill, roads and the cars.
ScenesDemo
- OGRE开发的带碰撞检测的场景例子.ScenesDemo带特殊效果.-OGRE development scene with examples of collision detection. ScenesDemo with special effects.
Opengl_manyou
- OpenGL漫游程序,场景中有天空盒子,有房子,还有喷泉-OpenGL roaming procedure, the scene in the sky boxes, a house, there are fountains
ShadowTechniques
- 演示如何在3D场景中处理物体的阴影. VC++ Opengl 版本.-Demonstrate how the 3D scene to deal with the shadows of objects. VC++ Opengl version.
opengl
- 在VC++环境下,如何利用Openg实现场景漫游-In VC++ environment, how to use roaming scenes Openg implementation
shadowDemo
- 基于openGL和VC++开发的三维场景,运用shadow volume技术实现场景中物体的动态阴影。-Based on openGL and VC++ to develop three-dimensional scenes, the use of technology shadow volume implementation of the dynamic scene shadow objects.
SnowWorld
- OpenGL实现的场景,雪花飘飞的美妙场景-OpenGL implementation of the scenes, snowflakes飘飞beautiful scene ~ ~
DCMimages3Dvirtualscene
- 在MFC中将DCM图像立体化,产生三维图像,且可虚拟场景漫游。-MFC will DCM at three-dimensional images to produce three-dimensional image, and can roam the virtual scene.
cvery_3453453523
- opengl中导入3ds文件 用于构建场景环境-3ds file import opengl build a scene for the environment
yuansha
- 场景漫游,通过键盘或者鼠标操作,可以漫游整个场景-Scene roaming through the keyboard or mouse, you can roam the entire scene
MyLOD
- OpenGL三维场景建立,基本的虚拟现实实现-OpenGL,3D,VR
SphereWorld
- OpenGL编写的虚拟场景,用的了纹理处理一些基本知识-Prepared OpenGL virtual scene, the texture used to deal with some basic knowledge
Waterfall
- 本实验程序借助OpenGL以及windows编程(主要是创建窗口以及响应消息事件)的相关知识,采用粒子系统模型模拟现实世界的瀑布。实验的核心在于粒子系统模拟瀑布的水往下流以及水炮往上冒的场景。-The experimental procedures for programming with OpenGL, as well as windows (a window is created, as well as in response to news events) related to knowl
virtual
- 3dmax做的虚拟现实场景,包括各种建筑,路面等模拟。-3dmax do virtual reality scenes, including buildings, roads and other simulation.
water
- 演示 水滴飞溅落到水面效果,看上去效果非常真实。通过键盘控制程序 Keys : "H" -显示 "+/-" - 增减掉入频率 "Space" - 增加水滴数量 Arrow keys - 旋转场景 -A demo showing the effect of water drops falling into some water. Keys : "H"- display the help screen "W"- add/remove the fl
LSystemTree
- opengl+ vc++6.0 编写的场景,树。-opengl scenes to prepare the tree.
FractalTerrain
- OpenGL 编写的三维场景模拟程序。可以实现实时漫游。使用键盘方向键控制。-OpenGL three-dimensional scenes of the preparation of the simulation program. Can achieve real-time roaming. Use the keyboard arrow keys to control.
Test
- 这是一个在Visual Studio环境开发下 利用mogre 渲染的3D场景,可正确运行。-This is a development environment in Visual Studio using mogre rendering 3D scenes can be run correctly.
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF