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OpenGL_Sample
- 海面,加上天空的云团,形成一个真实的海上场景.而且还下着雪.是一个自然场子景的模拟.-sea and the sky clouds and the formation of a true maritime scenes. But it's snow. It is a natural gathering place King simulation.
MISSILETEST1
- 基于VC的OPENGL三维动画方真及场景漫游系统的实现,详细介绍开发过程-VC-based OpenGL 3D animation side really Walkthrough system and the realization of the development process in detail
纹理映射Texture
- 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making
A08_显示3D模型
- 程序再opengl场景中引入了3d模型,再VC下课能不能运行,因为只是给出了示例代码,没有3D模型-the procedures opengl scene introduced a 3d model, VC school can not run, because it is only given sample code, no 3D model
飞机地形漫游系统
- 作场景漫游、虚拟现实的可以参考一下。主要内容是模拟一架飞机的飞行过程,包括飞行、发射子弹、喷射尾焰等。工具是VC++和OpenGL-scene for roaming, virtual reality can take a look. Main elements of a simulation of the flight of the aircraft, including the flight, firing bullets, such as flame spray. VC tools and
fog
- 使用OPENGL实现场景的雾化效果,提供键盘接口,动态调节效果-use OpenGL scene atomizing effect, keyboard interface, dynamic adjustment results
PolygonCollision_OGL
- VC+Opengl 3D 碰撞检测,原理是包围球 againt 场景中的每一个三角形-VC+Opengl 3D collision test, the theory is using every triangle to simulate scene.
银行OpenGL模拟
- 利用VC开发的银行系统的场景仿真,能够控制等待顾客的排队等。-Scene simulation of bank system in VC which could control the queue of customer etc.
OpenGL实现的房间虚拟现实
- 利用VC的opengl开发的三维房间场景的浏览,通过鼠标控制真实浏览视角。-Using Visual C++ and OpenGL to realize the browse of 3D scene of room and controlling visual angle through the mouse
Exam22
- 介绍了OPENGL图形的基本操作,各种场景绘制应注意的问题-This is introducing OPENGL operation and issues from scene making
City3DDrive
- 城市3D场景代码,按F1-F8就可以在城市里以各种视角进行观光(有直升机、车外、车内等视角) -city code, according to F1-F8 on the city in various angles sightseeing (with helicopters, cars, car, etc. Perspective)
intraGl
- 一个基于mfc的gl程序,能够实现场景平移,旋转和缩放 -a mfc of gl-based procedures to achieve scene translation, rotation and scaling
A11_射击、爆炸mouse
- 实现了场景,人物动画,移动,射击,爆炸等效果,只是画面不怎么样-realized scenes, character animation, mobile, shooting, explosions and other effects, the picture is not impressive
yellow_caterpilar
- 本程序用opengl和vc编写的,实现场景绘制和漫游功能.-the procedures used opengl and vc prepared, and achieving scene mapping and roaming capabilities.
三维游戏高级图形编程中的纹理特效制作实例源代码
- 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the
36全屏的下雪场景制作
- 本程序通过变量数组设置随机雪花的范围和位置,通过循环改变参数,成雪花不停落下的动态效果。-through the procedures set up random variable array of snowflakes and position changes through the cycle parameters, as snowflakes kept falling dynamic effects.
DXProject2
- 3D图形编程,涉及到游戏场面的渲染,场景为晚上山林中静寂-3D graphics programming that involves rendering the game scenes, scenes of the evening quiet mountain
nehe_world
- nehe的一个源代码,主要演示的是地形的纹理贴图技巧和场景漫游-nehe source of a major demonstration of terrain textures skills and Walkthrough
Lightmaps_VS7
- 这是一个lightmap的Demo,效果很好,里面包含所有源码,资源,使用VC7可以编译。Demo使用了BSP技术来显示了一个场景,并且使用了Lightmap技术.-This is a lightmap the Demo good results, which contains all the source code, resources, and the compiler can use VC7. Demo BSP technology used to display a scene and
Particles_VS7
- 文件包含所有源代码和资源,是一个粒子的演示,一个使用BSP技术管理的场景,然后在场景里面使用粒子。-file contains all the source code and resources, is a demonstration of the particles, the use of a BSP technology management scene, and then use the scene inside particles.