搜索资源列表
vc_cs
- 该程序为vc编程,模拟了CS中的对战场景,很聪明的AI设计,很值得一看!-vc the procedures for programming and simulation of the CS scene of the screen, very smart AI design, is an eye-catcher!
mdl_files
- 一些mdl 格式的文件,包括人物怪兽场景物品等
lgq
- 读取规则格网文件,生成三角网形式的三维场景-read the rules grid paper, generate the form of triangulation 3D Scene
Map_OpenGL
- 读取dem文件来生成二维和三维场景,可实现放大、缩小、漫游等功能-read dem document to generate 2D and 3D scenes can achieve amplification, narrow, roaming capabilities
A03_OpenGL
- 图像编程中的OpenGL图形接口,关于一个场景的真实表述,可以扩充,这次先上载这个看看大家响应如何-images of OpenGL programming graphical interface, the scene of a true expression can be expanded, the first on the set to see how we respond
RenderSene
- 进行3D场景的渲染——使用显示内存的顶点缓冲区-for rendering 3D scenes -- use of the display buffer memory vertex
GL2DViewing_frame
- 一个基于OpenGl的三维场景漫游程序,可键盘交互的在场景中走动,包含基本的坐标变换.旋转,缩放等-a 3D scene roaming procedures, keyboard interactive walking in the scene, including the coordinates of the basic transformation. Rotation, scaling, etc.
Landing
- Brew平台下OpenGL es 3D场景建模示例。-Brew platform OpenGL 3D scenes es Modeling examples.
scene_edit
- 用opengl实现游戏里的场景编辑。场景编辑器。-achieved using opengl games edit the scenes. Scene editor.
GxbOpengl5
- 本程序实现了利用OpenGL来绘制三维场景,场景可以进行远、近距离的查看,可以切换目标形状等。-realized by the use of OpenGL to draw 3D scene, the scene can be far, close to the Show, can switch targets shape.
largeLOD
- 基于LOD的大规模真实感室外场景实时渲染技术的初步研究,作者潘李亮.-on the massive outdoor scenes realistic real-time rendering technology of the preliminary study, the authors Pan Liang.
viewing
- 基于VC和OpenGL的三维场景漫游, 可以前后左右移动,用方向键和鼠标控制-based VC and the OpenGL 3D roaming around can move around using the direction keys and mouse control
OpenGLSence
- 一个简单的基于OpenGL的场景漫游的代码-a simple OpenGL-based code Walkthrough
360
- [PERL][图象处理] 无缺 360度全景演示 版本 Build 00913 2000-10-28 16-49-44 #【运行说明】 # 暂时只能运行在具有浏览图片和cgi权限的目录中,一般只有nt才能这样,unix我没有测试,一般不行 # 下一版本将提供unix支持,这是演示360度场景程序,只要你加不同的jpg参数,就可以变换不同的图片演示 # 宽度,高度等用参数调整(width,height) -[PERL image processing] [] No 360-d
Integrating_csharp_and_OpenGL
- 一个在C#中调用OpenGL的例子,大家可以为快速开发三维方面的场景时得到一个参考-1 in C# Calling OpenGL examples, we can for the rapid development of 3-D scenes to be a reference
vmap
- 采用vc++.net编写,实现虚拟现实中的室外场景地形系统的实时渲染,渲染API为Drict9.0-using vc + +. Net preparation, the virtual reality of the terrain of outdoor scenes of real-time rendering system. rendering API for Drict9.0
water_rain_src
- 虚拟现实中对下雨场景的模拟,效果逼真,模拟真实-virtual reality scene of the simulated rain, lifelike virtual reality
VrmlScript
- 编写VRML虚拟场景中交互的VRMLscr ipt教程,相当全的,对编写交互部分很有帮助!-prepared VRML world VRMLscr ipt interactive tutorial, very full, part of the preparation of interactive helpful!
Reflection
- 一个圆环旋转的场景,模拟了光照和倒影,主要利用了融合,光照,材质等-a rotating ring scenes to simulate the light and reflection, the main use of the fusion, light, material, etc.
ParticleSim
- 模拟火焰生成,利用了粒子系统的思想,通过改变菜单中的纹理图片,还可以观察不同效果,另外,还能模拟烟花场景-simulated flame generated, using the particle system of thinking by changing menu of texture images, one can observe different effects, in addition to scenes can simulate fireworks