搜索资源列表
terrain11
- 《OpenGL 超级宝典》第18章一个例子将OpenGL渲染的场景直接送往打印机打印-"Super OpenGL book" Chapter 18 will be an example of OpenGL rendering directly to the scene printer
openGlSence(moon)
- OPENGL场景绘制作业,一个院子,一个屋子,几棵树,喷泉、水池等。附当时的作业报告。-OpenGL Scene Rendering operations, a yard, a house and a few trees, fountains and ponds, and so on. Report of the operations report.
openGLSence(summer)
- OpenGL场景:桌子,酒瓶,杯子,电扇以及其报告-OpenGL scenes : tables, bottles, cups and fans and its report
LO-monidixing
- 在比较大的场景中要想得到相应的实时效果就不得不牺牲时间进行。LOD技术正是解决这一问题的有效途径!本程序通过在场景中使用LOD技术模拟地形。根据不同层次的网格点数的数据来绘制,对于初学LOD的人很有帮助哟!-in the larger scene in order to obtain the corresponding real-time effects would have to sacrifice time. LOD technology to solve this problem is t
pxdtut10
- 非常漂亮的3D场景展示,可自由走动观看,并附有非常详尽的分析介绍和碰撞检测原理讲解。-very beautiful 3D display, can move around freely watch, with a very detailed presentation and analysis of collision detection on principle.
viewscenewrl
- 国外人写的一个很不错的场景对象显示程序,利用opengl,显示vrml的模型,我一直在用。-abroad who wrote a very good scene objects display program, using opengl, vrml model shows, I have been in use.
MyRain110
- 本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制.-this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering.
Openglscene
- 本程序演示了如何用opengl绘制一个简单场景。程序用c编写,适合初学着学习-demonstration of the process of how to use opengl rendering a simple scene. C procedures used to prepare suitable for a novice to learn
collisiondetectioninBilliard
- 一个基于opengl的台球游戏 包括碰撞检测,台球场景的绘制-a game of billiards, including collision detection, billiards scene mapping
VrmlPad_cn
- 一个vrml编辑器,文件小,使用方便,可以像浏览器那样查看场景,同时可以完全下载网络上的场景文件.-a vrml editor, the paper small, easy to use, as did the browser View scenes Meanwhile fully downloaded on the Internet scene documents.
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
OpenGL32
- opengl游戏程序,建立opengl三维游戏场景,支持地图漫游功能.-opengl games procedures, and establish opengl 3D game scenes support roaming map function.
gibusi
- 模拟随机静态场景图象的吉布斯随机场模型图象生成算法code,-simulated static random scenes with the image of the airport Gibbs model image generation algorithm code,
VegaMini
- Vega 在MFC下的基本框架,可漫游,其中town.adf为场景文件,编译前倾确保已安装vega3.7。-Vega's basic framework, roaming, which town.adf to document the scene, lean forward to ensure that the compiler has been installed vega3.7.
decals
- 仿CS的小程序,实现室内漫游,贴图效果不错,场景逼真。-imitation of small procedures, indoor roaming, map good results, realistic scenes.
brume
- 这是我在学校学习DX的时候 做的一个在3D场景里面 实现雾化效果的列子-This is what I learned at school when DX done in a 3D scene inside the realization of atomizing effect Liezi
explor3D
- 取.. 17. 系统开发篇所附源代码.rar,25675KB,下载92次,opengl高级编程与可视化系统开发(系统篇) 18. 高级编程篇所附源代码.rar,19465KB,下载102次,opengl高级编程与可视化系统开发源码 19. OpenGL高级编程篇所附源代码.rar,19261KB,下载67次,OpenGL高级编程篇所附源代码 20. MyOnce.rar,2733KB,下载106次,一个OPENGL演示的例子,例子中的场景包含运动的云、流动的水、室外山地、
MyOnce
- 一个OPENGL演示的例子,例子中的场景包含运动的云、流动的水、室外山地、雾状效果以及灯光效果,而且该例子是一个标准的OPENGL框架。-a demonstration of OpenGL examples, examples include scenes of cloud movement, the movement of water, outdoor mountain mist effects, and lighting effects, but the example is a stand
MYFOUNTAIN
- OPENGL喷泉效果的演示,主要是复杂粒子运动轨迹计算及粒子生命周期计算同时还有3D场景的角度变换-OpenGL fountain effect of the display, is a complex calculation of particle trajectories and calculating particle life cycle along with 3D scenes perspective transform
opengl_printing
- OPENGL编程环境设置,实现绘制场景。打印功能-OpenGL programming environment configuration, implementation mapping scene. Print function