搜索资源列表
surfacenormals
- shapeletsurf.m :通过表面法向量重建三维表面; frankotchellappa.m:用Frankot and Chellappa的算法重建可积性三维表面; grad2slanttilt.m:根据梯度值求取slant 和tilt角; slanttilt2grad.m :根据slant 和tilt角度求三维表面的梯度。 详尽的可见压缩文件中的说明-shapeletsurf.m : France Vector surface reconstruction of 3D s
opengl_light
- 早OPENGL中画长方体,并加上光线和法向量,工具是vc++,我刚学opengl,还有很多不懂的地方,希望和大家交流。我的QQ是349404146-early OpenGL draws cuboid, and add lighting and France vector tool vc. I just learning opengl, there are many who do not understand, and we hope that the exchanges. My QQ is 34
posermodel
- 从poser导出人脸模型,并在matlab下进行重建,提取顶点、法向量等信息进行重建-poser derived from the Face Model and Matlab under reconstruction, from vertex, Vector information law for redevelopment
3DOpenGLsourcecode
- 三维绘图程序,水波程序具有电影般的波动效果,三维成像具有完整的openGL法向量计算过程,鲨鱼,透明盒子和飘动程序绝对令人耳目一新-3D mapping procedures, procedures film wave-like fluctuations in effect, 3D imaging with a complete openGL France vector calculation process, sharks, box and transparent procedures for
mpu_oct_03
- 基于八叉树分解的三维重建,原始数据需要有法向量。经典代码,推荐!
Normalmapping
- Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现
EmbossBumpMapping
- Emboss bump mapping采用height map(高度图),它不计算逐像素扰动的法向量,而是直接计算光照亮度。 用OpenGL实现
watersimulaiton
- 三维绘图程序,水波程序具有电影般的波动效果,三维成像具有完整的openGL法向量计算过程,鲨鱼,透明盒子和飘动-Three-dimensional drawing program, water program with the volatility of cinematic effects, three-dimensional imaging with a full vector calculation process openGL Act, sharks, transparent boxes
femalefoot
- 一个女性的三维网络模型,是一个脚,文件的格式为obj,文件中只有顶点,法向量和面等信息-Three-dimensional network model of a female, is a foot, the format of the file obj, file, only the vertices, normals, and surface information
house
- 利用VC++和opengl来绘制立体图形,采用顶点数组和面的法向量来构造。-Using VC++ and opengl to draw the three-dimensional graphics, using vertex arrays and the surface normal vector to construct.
NormFet_WindowsXP_src
- 计算点云数据的法向量和局部特征,以备三维重建运用-The normals and features can be computed from a point cloud using the NormFet software
Survey-on-normal-estimation
- 三维点云法向量估计综述,由于获取方便、表示简单、灵活等优势,点云逐渐成为常用的三维模型表示方法之一-Point clouds are becoming more and more common for the representation of 3D geometry models because of its advantages over mesh models
Texture_house
- 仓库框架,添加法向量,纹理和光照模型,在mydraw函数中调用纹理光照函数.-Warehouse framework, add the method vector, texture and illumination model
edgeNorm
- 在图像边缘点上计算边缘法向量, Compute the norm vector at the boundary-compute the norm vector at the boundary
Collision_Detection
- 在我的一项使用BSP进行碰撞检测的实验中,人物以胶囊来模拟,房屋内部通过非SOLID 的LEAFY BSP来构造,在使用BSP剔除了大量面片以后,遇到这样一个问题:如何在最后筛选下的三角形面片进行碰撞测试,以确定碰撞发生的时间,法向量等。-Collision detection deals with finding out whether or not we’ll bump into something when we move our ellipsoid though 3d space
MLS
- MLS用於3D曲面變型,可算出較為準確的法向量-This method can be used to 3D surface deformation,can figure out more accurate normal vecter
法向量可视化
- opengl,实现对obj模型的读取以及法向量的可视化(OpenGL, to achieve the obj model read and the visualization of normal vectors)
normal-triangulation
- 构建三角化网格,并画出每个三角面的法向量的方法(Building triangulation and draw the normal vector of each triangle)
Normal_estimation
- 基于PCL的估算散乱点云的法矢量,并进行颜色渲染显示(estimation of normal vectors for point clouds and color rendering display based on PCL)
estimate_normal
- 计算点云表面的法线向量(computes the vector normal of surface of the point cloud)