搜索资源列表
vc_fire
- 在MFC上调用opengl库进行编程 动态火焰的模拟-Flame dynamic texture synthesis MFC programming fluid simulation
MYFIRE2
- 通过游戏场景的实现表现出火焰等的效果,运用opengl编写-Through the realization of the game scene shows the effect of flame, etc, using opengl writing
SMOKE
- 应用opengl实现爆炸中的火焰和烟雾模拟-using opengl to realize the simulation of the fire frame and the smoke
fire2_sandy
- 这个源代码可以用火焰的效果,将字显示在屏幕上,全动态的视觉冲击,很有观赏性。-The source code can be the effect of the flame will be displayed on the screen the word, the whole dynamic of the visual impact, very ornamental.
fire_demo
- opengl火焰效果不错 可以看一看
OpenGL_Particle
- OpenGL粒子火焰模拟(稍作修改,可称为通用的粒子系统编辑器)-OpenGL Particle simulation of the flame (slightly modified, can be called generic particle system editor)
OpenGL_Particle
- 使用OpenGL的粒子系统火焰模拟(网上搜集,一般)-Flame particle system using OpenGL simulation (online collection, general)
CSGL_Fire
- 一个基于OpenGL和Visual C#和CSGL编写的火焰动画特效,十分逼真。-A effect annimation based on OpenGL and Visual C# and CSGL which is really really real.
image-process
- 论文,关于数字图像处理,火焰的检测与识别-Papers on digital image processing, flame detection and identification
MoveFire
- 基于粒子系统的火焰模拟,可以使火焰上下左右移动,对于初学者有帮助。-Flame simulation based on particle systems, can make the flames move up and down, help for beginners.
firescene-billborading
- 用粒子系统实现的篝火火焰,比较适合初学者学习。-Particle system to achieve the bonfire with the flame, suitable for beginners to learn.
fire
- 火焰纹理初始化,火焰纹理的显示,纹理变换是采用的主要方法-Flame texture initialization, the display of the flame texture, texture transformation is the main method used
flame-segmentation
- 用于图像中火焰区域的分割,可作为视频中火焰检测的一部分,用于火焰区域的分割-For image segmentation in the flame zone, the flame detection can be used as part of the video for the division of the flame zone
MyFire1
- 使用vc++opengl开发的火焰的模拟-Use opengl development of the flame simulation
Fire-Effect
- 模拟动态的火焰效果,分别提供GDI和GDI+两个版本。-Dynamic simulation of the flame effect, respectively, to provide two versions of GDI and GDI+.
9f245d1de4a1
- 在VC++平台上实现火焰效果,自己建立调色板,采用粒子系统制作。能够在手机上运行。-In VC++ platform to achieve the flame effect, create their own color palette, using particle systems to create. To the phone.
particle
- 利用VC++作为编程工具,详细介绍了利用OpenGL模拟火焰和星空,过程详细,每步都有注释!-Using VC++ as a programming tool, described in detail flames and sky simulation using OpenGL, the process in detail, each step has a comment!
fire
- 通过修改色系,本程序可以实现红色火焰、蓝色火焰、绿色火焰三种效果,在 InitFire() 函数中取消相应行注释可以实现不同色系的火焰效果。-By modifying the color, the program can achieve a red flame, blue flame, the flame three effects, in InitFire () function to cancel the corresponding line comments can be a differ
openCVpaper
- 检测火焰的论文四篇,实现得相当不错,讲解详细,创新-Paper four of the test flame, pretty good, explain in detail, innovation
Image-Test
- 对大空间火灾火焰采用图像处理的方法进行识别-Using image processing methods to identify large space fire flame