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GL3DClipping
- vc+opengGL用来实现手动的裁剪功能-vc opengGL used to achieve manually cutting function
Sutherland-Hodgeman
- 可以正确执行的Sutherland-Hodgeman多边形裁剪,不过一些小问题需要优化。-can correct implementation of the Sutherland-Hodgeman polygon clipping, But some small problems needed to improve.
Cohen
- 编码裁剪法,Cohen-Sutherland算法的实现~-coding method, Cohen-Sutherland Algorithm of ~
Bezier_CutLIne
- 直线段的裁剪和绘制,1、自由曲线包括:二次、三次Bezier曲线,二次、三次均匀B样条曲线; 2、Bezier曲线的实现算法要求选用细分算法; 3、均匀B样条曲线过控制多边形的首末顶点; 4、利用B样条曲线的局部控制性来动态修改曲线形状; 5、界面设计友好、几何直观。 裁剪算法选用Cohen-Sutherland算法; -straight of the cutting and painting, a free curve include : second, third B
0102050202
- 计算机图形学设计,实现画线、画圆、画多边形,用DDA算法实现画线,用Bresenham 算法实现画圆。还有实现区域的填充和多边形的裁剪,填充用种子填充算法,多边形的裁剪用的是Sutherland_Hodgman算法!本程序只是实现这些算法,如要使用,还可以进行完善!谢谢!-computer graphics design, realization of line drawing, Circle, drawing polygons, DDA algorithm used for line draw
arxclip
- 本程序实现了基于ObjectARX2004的任意复杂窗口裁剪技术 -the program based on ObjectARX 2004 arbitrary complex window cutting technology
2D_Clip
- 图形学的2D裁剪算法,自己写的,比较简单,没有写的过多其他功能!-2D graphics cutting algorithm, wrote and relatively simple and not too much was made of other functions.
ogl_near_far_clip
- 利用OpenGL图形库的视口裁剪来实现对物体的前后面裁剪功能-use the OpenGL graphics library, as I cut right to achieve the object before cutting back function
GraphicsTestV1
- 采用C#编译环境,能绘制直线、圆、多边形、区域填充以及裁剪。-C# compiler environment, can draw straight lines, circles, polygons, and the cutting area filling.
2005001
- 这是一个简单opengl做的vc变换四方体.可以实现变换和裁剪 等功能 -This is a simple opengl do vc transform the Quartet body. Transformation can be achieved and cutting functions
daimacaijian
- 实现了直线的裁剪算法,得到区域里需要的线段-achieved a straight cut algorithm, is a region where the line needs
Cutter
- 本程序实现了直线裁减和多边形裁剪!窗口由鼠标输入算法为Liang-Barsky算法-the realization of linear reduction and polygon clipping! Window from the mouse input to the algorithm Liang - Barsky algorithm
clipRaster9
- 一个改装的GIS栅格数据裁剪程序,可以使用多种方式进行裁剪-a modified GIS raster data cutting procedure, you can use a variety of ways to cut
MyController
- 计算机图形学的直线裁剪程序-computer graphics line cutting procedures
caijian
- 图形学中一个基本的裁剪算法的实现,里面是呈现的源代码!-graphics, a basic method for the cut, which is showing the source code!
OpenGL
- : NURBS 方法因其表示法的同一性、形状控制灵活性,在曲面造型和重构中具有重要作用. 该文通过分析,完 成了在MFC 中用OpenGL 实现NURBS 曲面的绘制及裁剪,为在逆向工程中实现基于型值点的曲面拟合和裁剪奠 定了基础.-: NURBS said because of the Identity Act, shape control flexibility. In surface modeling and remodeling plays an important role.
renliancaijian
- 单人体图像中基于粒子群优化算法的人脸自适应裁剪
cvery.comvc9265534535353
- 本实例是用VC代码实现的计算机图形学有关裁剪方法。用于视图区图形的输出。
TransformShow
- 图像变换:旋转、水平镜像、垂直镜像,缩放,裁剪
vvvsource
- 稿件名称:基于ObjectARX2004的任意复杂窗口裁剪技术 稿件作者:梅树立1 邢如义2 朱莉3 盛桂花 程序名称:stdafx.h 运行环境:Microsoft Visual C++.net 2002 注意事项: