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tuxingxuetoushitouying
- 图形学 透视投影 VC++写的 很不错的
ProjectionTransformWork
- 对图行进行俯视投影、等轴侧投影和透视投影
Perspect
- 利用Visual C++和OpenGL联合写的一段演示程序,说明OpenGL的透视效果是如何实现
ZhuYouyong
- 直线的DDA,bresenham算法画图 圆的bresenham算法画图 椭圆的bresenham算法画图 均匀B样条曲线算法画图 多边形的Y-X填充算法画图 动态三维立体图形的正透视投影图-linear DDA, bresenham algorithm for drawing a round of bresenham algorithm to draw the ellipse drawing algorithm bresenham uniform B-spline curves polygon
图形学算法演示
- 对象:想学好计算机图形学的大学生,老师和工程人员内容:动态的演示了图形生成过程,详细的源代码使你粘贴后就可以运行,其中包括DDA、bresenham、逐点比较法直线生成算法;bresenham,DDA,中点画圆算法;n次bezier,spline,Bspling,Hermite曲线生成算法;单线性,双线性,Bezier曲面生成算法;矢量,点阵字符生成算法;扫描填充,种子填充算法,多边形,直线裁剪算法;平移,比例,旋转,原点对称,错切变换算法;斜测投影,一点,二点,三点透视算法;消影,斜平行投影,
MatlabFns
- 在matlab下进行图像处理的函数库,包含边缘线段拟合,透视变换,立体图像复原等toolbox中所没有的功能,详见index.html-in Matlab under image processing functions, including marginalized segment fitting, perspective transformation, three-dimensional images rehabilitation toolbox are not functional, as
OpenCVPerspective.rar
- 利用OPenCV完成透视变换,对一幅倾斜的文字,透视变换后,文字变正。,OPenCV completion of the use of perspective transformation, the text of a tilt, perspective transformation, the text is changed.
3DAni.rar
- 编写实现三维图形的透视投影变换的程序VC++实现的图片透明,使多个图片叠加以达到自己欲期的要求,代码仅供参考 ,it is a program
ch6_ex6_3
- 透视变换代码 除了3*3矩阵和三个控点变为四个控点外,透视变换在其他方面与仿射变换完全类似-Perspective transformation code in addition to 3* 3 matrix and the three control points into four control points, the perspective transformation in other areas with similar affine transformation complete
YuanYuan
- OpenGL绘制钟表,利用glut库,利用了透视投影、光照,纹理贴图、动画等,利用混色实现了玻璃材质-this program used OpenGL to render a clock, which Make use of the glut library, perspective projection, lighting, texture mapping, animation, etc.,and blending to achieve a glass Glass material
vowelcube
- 在QT下用openGL开发的一个很漂亮的透视立方体,可旋转,可缩放。很经典-In the QT with the openGL developed under a very nice perspective cube, rotatable and scalable. Classic
OPenGL
- 在OPenGL中设置光源,透视效果等 以画三个球体为例说明,用VC++编译 要包含OPenGL库-Set in the OPenGL lighting, perspective effects, in order to draw three balls as examples, using VC++ compiler to include OPenGL Library
Graphics
- 一个计算机图形学相关的程序源代码,含二维线画图元、二维线填充图元、线段裁切、多边形裁切、二维图形变换、三维图形变换、凸多面体的建模、透视投影,隐藏面的消除及基本图形变换(平移、旋转、缩放)、曲线移动、曲线清除等 -A computer graphics-related source code, with two-dimensional line drawing element, two-dimensional line fill pixel, line cutting, polygonal
TransGraphics
- 建立正方体的数据模型;编写应用程序,利用菜单和键盘结合的方式完成对正方体的进行移动、比例和旋转变换,并显示透视或平行投影结果。-The establishment of the data cube model write applications using a combination of menus and keyboard to complete the cube to move, scale and rotation, perspective or parallel projectio
fusion
- 利用SIFT和RANSAC实现图像的融合,计算图像变换关系采用透视投影方程-Using SIFT and RANSAC to achieve image fusion, image transform relations calculated using perspective projection equation
oepngl
- 两个opengl程序的对比,用opengl编写的空心长方体的模型,一个是用的正投影,一个是用透视投影。-2 opengl programs contrast, the preparation of the hollow cuboid with opengl model is one of the orthographic projection, a perspective projection is used.
lft2
- 用MFC实现的3D图形学中的立方体,可旋转,有三种投影方式,正交,透视,斜投影三种-MFC achieved with 3D graphics in the cube can be rotated in three projection mode, orthogonal, perspective, oblique projection of three
heckes
- 透视算法的例子- Perspective algorithm example
toushi2
- 这是一个计算机图形学中关于透视显示的的程序-This is a computer graphics show Focus on the process
Graphics
- 一个集成的图形界面的程序,可调用每一次作业子程序。 一、调用画点的函数,用DDA、中点算法画直线和中点算法画圆和椭圆。 二、多边形扫描转换算法和区域填充算法实现(扫描线算法为必做,基于求余运算的边缘填充和边标志算法为任选;基于种子的区域填充采用4连通区域的递归种子填充算法,或扫描线种子填充算法,要求种子点(x,y)可交互输入)。 三、线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的多边形,再画矩形的裁剪