搜索资源列表
OpenGL-First
- 用OpenGL写出来的一个四棱锥和一个正方体,透视方式为平行透视。-Write out a pyramid and a cube using OpenGL perspective way for a parallel perspective.
D3DGUGE
- D3D人物骨骼透视源码,CF通用自己去过非法-Skeleton source D3D figures, CF General himself been illegal
Graphics
- 一个集成的图形界面的程序,可调用每一次作业子程序。 一、调用画点的函数,用DDA、中点算法画直线和中点算法画圆和椭圆。 二、多边形扫描转换算法和区域填充算法实现(扫描线算法为必做,基于求余运算的边缘填充和边标志算法为任选;基于种子的区域填充采用4连通区域的递归种子填充算法,或扫描线种子填充算法,要求种子点(x,y)可交互输入)。 三、线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的多边
OpenCVWarpPerspectiveImage
- OpenCV 透视变换图像校正例子,根据两幅图像对应的四个点求出透视变换矩阵,再对图像做透视变换 WarpPerspectiveImage-OpenCV WarpPerspectiveImage
glutEx3
- OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换。-higher level of opengl programming
newfile3
- 1. 网线的消隐 【例6.3-7】透视演示(图6.3-12)。 -1 cable blanking [Example 6.3-7] the perspective presentation (Figure 6.3-12).
glutEx3
- 掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。-Master OpenGL three-dimensional observation, perspective projection, orthogonal projection parameter settings, and can use the keyboard to move the v
toushibianhuan
- 在matlab中实现透视变换。算法正确高效,这种仿射变换经过修改后可用于图像矫正或者摄像机标定等用途。-Matlab in perspective transformation. Correct and efficient algorithm modified this affine transformation can be used to image correction or camera calibration purposes.
gragh
- matlab GUI 展示8中图像变换(平移,放缩,旋转,错切,仿射,透视,多项式变换和pin cushion变换) -matlab GUI display the 8 image transformation (translation, scaling, rotation, Shear, affine, perspective, polynomial transform and pin cushion Transform)
Auto_FisheyeCorrect
- 运用球面透视投影模型校正鱼眼图像畸变,实现对输入畸变图片的自动校正-The use of automatic correction of spherical perspective projection model correcting the fisheye image distortion, and the input distortion picture
toushi
- 一个透视变换的matlab实现程序,欢迎下载。-Matlab to achieve a perspective transformation program, welcome to download.
Room
- 实现对一个房子的透视投影,分别是一点透视,两点透视和三点透视-Perspective projection of a house, namely point perspective, two-point perspective and three-point perspective
SolarSystem
- 在Visual C++ 6.0中运用OpenGL实现太阳系的公转及各个行星的自转,实现旋转、放缩、平移、透视投影,按键 A D W S 分别实现图像左、右、上、下移动,并可以缩放图像。-Using OpenGL in Visual C++ 6.0 revolution and rotation of the planets of the solar system, to achieve rotation, scaling, translation, perspective projection,
3-dimensional-sphere-color-mixing
- 3维球体颜色混合透视效果(本人看到其他书上关于3维球体颜色混合的代码太过麻烦,故编写这个程序,供初学者学习)-3 dimensional sphere color mixing perspective effect(I see other books about 3 dimensional sphere color mixed code too much trouble, so write this program, for beginners to learn)
Test06
- 绘制了一个正方体,可以旋转,采用透视投影,带贴图。-Draw a cube, you can rotate, using perspective projection with maps.
fisheye-correction
- 实现了鱼眼图像的校正,主要采用球面坐标定位法和球面透视投影法实现鱼眼图像的校正-Achieve a fisheye image correction, the main location method using spherical coordinates and spherical perspective projection method to achieve fisheye image correction
EX3
- OpenGL三维观察,OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换-OpenGL three-dimensional observation, OpenGL three-dimensional observation, perspective projection, orthogonal projection parameter settings, and can use the keyboard to move the view c
myperspectivetransformation
- 利用单应点进行透视反变换,matlab实现-Perspective inverse transform, matlab achieve
perspective-projection
- 运用透视投影法校正鱼眼图像,得到比较好的校正效果。-perspective projection
perspective_proj
- 数字图像处理运用matlab实现3D透视投影-Digital image processing using matlab to achieve 3D perspective projection