搜索资源列表
DirectX_3D_Programing_Source_Code
- Direct3D编程实例,包含18个编程实例,内容包括游戏特效,地形渲染,场景管理,碰撞检测,骨骼动画等高级编程。-The Direct3D programming examples, including 18 programming examples, including the effects of the game, terrain rendering, scene management, collision detection, skeletal animation and other
boneseg
- 源码用在骨骼边缘提取,特别是对手腕骨的边缘提取中,利用了改进的活动轮廓模型,达到了对边缘的精确提取 -failed to translate
java3Dbone-animation
- 这是JAVA3D的人体骨骼动画,作者已开源相应代码,是很好的JAVA3D动画编程案例-This is JAVA3D human skeletal animation, the author has corresponding code, open source is a good JAVA3D animation programming case
guge
- vrml 3D人体骨骼介绍,骨骼旁有文字说明-vrml 3D human skeleton introduction, bones next to the text
BONE
- 骨骼图像的增强 锐化 拉普拉斯变换 求和 幂次变换-Skeletal image enhancement sharpening powers of the Laplace transform summation transform
Skeletal-animation
- 骨骼动画 包含基本的人体运动动画,可用于3D游戏制作-Skeletal animation contains the basic human motion animation can be used for 3D game production
KinectDemo
- 基于kinect的一个综合应用,其中包含了基于颜色的目标识别,kinect平台的俯仰程序,手势识别,骨骼识别,具有较好实用性。-Based on a comprehensive application kinect, which contains a color-based object recognition, kinect platform pitching program, gesture recognition, bones identified, with good usability
OgreSkeletalanimtion
- 有关Ogre中骨骼动画这方面的几份资料的汇总包括源码-For Ogre in skeletal animation in this regard, including a summary of several data source
thinning
- 本程序是基于vc6.0和opencv环境下所编写的细化算法,能够细化成比较好的骨骼;细化次数可以自己设置。-This procedure is based on opencv environment vc6.0 and written thinning algorithm can better refined into bone refinement times can be set up their own.
Basic-bone
- OpenGL:Tutorials:Basic Bones System 了解基本的骨骼动画系统,从维基百科上翻译过来的一篇文章,代码我自己整理了,并且运行成功。-A bone system- aka skeletal system- is a technique used to create skeletal animations. A skeletal animation consists of a skin mesh and an associated bone structure, so
data-hand
- 基于opengl实现人体手部骨骼的三维建模,可用于数据手套-Based on opengl achieve three-dimensional modeling of the human hand bones can be used for data gloves
endpoints
- 骨骼化的结果中会有一些毛刺,我们可以对起进行修剪,使用endpoints函数实现-Bones of the results there will be some glitches, we can start pruning, using endpoints function implementation
KinectSkeletonView
- 使用Kinect景深摄像机机获取骨骼信息,并进行跟踪,开发平台为VS,建立WPF项目,运行程序即可。-Using Kinect depth camera machine for skeletal information and tracking, development platform for VS, Create a WPF project, run the program.
Motion
- 一个3D人体骨骼模型,可以用键盘控制运动。-A 3D model of the human skeleton, you can use the keyboard to control movement.
3DSLoad
- opengl框架加载3ds文件和m2d骨骼动画文件源代码-opengl framework loading 3ds files and source code files m2d skeletal animation
BoneAnimation
- 在opengl框架下通过鼠标响应事件控制骨骼动画源代码-In response to the incident opengl framework to control the mouse skeletal animation source code
Tutorial1
- opengl Tutorial10-骨骼动画-opengl Tutorial10-skeletal animation
matlab-k-means
- 用k-means方法对肝脏图片聚五类,点击顺序为,肝,其它脏器,脂肪,骨骼,背景。-Using k-means approach to liver poly five pictures, click on the order of, liver, other organs, fat, bone, background.
skeletal-animation
- Directx 3D HLSL高级实例精讲第12章源码-12_骨骼动画__.exe-Directx 3D HLSL senior source code examples succinctly Chapter 12-12_ skeletal animation __.exe
document_for_pic_thin
- 基于Opencv和VC6.0的图像细化,可以用来提取手势骨骼,已经处理成子函数,可直接调用。给做手势识别的朋友一些参考-Based on Opencv and VC6.0 image thinning, gestures can be used to extract the skeleton has been processed into a subroutine can be called directly. Gesture recognition to a friend some refer