搜索资源列表
SoftShadow
- 此文件实现了软件shader的实现,来实现一个光照椅子的动态效果.-This file implements the software shader implementation to achieve the dynamic effect of a light chair.
builtin_shaders
- Unity3D shader 常用的效果显示集合。-Unity3D shader effects of commonly used display collection.
osgparticle
- 利用OSG进行粒子系统模拟的示例,包含爆炸模拟,雾,雪,雨等模拟效果。-OSG to use particle system simulation examples, including an explosion simulation, fog, snow, rain and other simulation results.
OceanWater
- 一个基于DX的海水效果生成,主要使用shader渲染-Water based on the effect of DX generation, the main use of rendering shader
Shader_in_Virtools
- virtools 中shader的图形图像编辑教程-virtools in the shader graphics image editing tutorial
DX9_Skybox
- 一个演示静态天空盒的例子,基于DX9,适合初学者了解天空盒渲染的原理-1 shows examples of the static sky boxes, based on DX9, suitable for beginners to understand the principle of rendering the sky box
pixel-shading
- GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
Car
- 本人用c++ openGL写的一个汽车小程序,里面涵盖了简单的shader, 各种不同的光的渲染,skybox, 跟踪视角,天空视角, 碰撞体积-A car driving game programe which using c++ openGL, which covers a simple shader, a variety of light rendering , skybox, track angle view, sky view, the collision volume.
raycasting_tutorial
- 老外写的GPU加速的raycasting算法,硬件加速算法用CG编写。对学习硬件加速的体绘制算法很有用-Written by foreigners GPU-accelerated raycasting algorithms, hardware-accelerated CG algorithm used to prepare. Learning hardware-accelerated volume rendering algorithm is useful
cg_shader
- java3d的例子:演示了java3d对shader的操作-java3d example: java3d demonstrated the operation of the shader
GLSLangSpec.Full.1.30.08
- 有关OPENGL着色器的书籍,很权威的版本,相信对于图形开发的有很大的用处-OPENGL shader-related books, it is authoritative version, developed trust for the graphics have a lot of useful
AnaglyphShaderEffect_demo
- 此程序在使用3d眼镜时提供3d立体效果。本作品演示,如何应用wpf的shader效果来实现此类图片,可应用于任何一种wpf界面元素中-Anaglyph images provide a 3D stereoscopic effect when viewed with red/cyan glasses. This article shows how to use a WPF shader effect to blend a left and right image to produce the an
clouds
- 一个基于DX的云彩效果生成,使用shader 1.0 渲染-Clouds based on the effect of DX generation, the use of rendering shader 1.0
Shaders.for.Game.Programmers.and.Artists
- 《Shaders.for.Game.Programmers.and.Artists》学习Shader的好资料-Shaders.for.Game.Programmers.and.Artists.pdf
raycasting_tutorial
- 光线投射算法实现 可使用输入体数据 内含raw格式数据-Ray-casting algorithm using the input data can be contained. Raw data format
layererRendering_ASM
- 关于geometry shared中的layered渲染功能的使用的示例程序-example of how to used layered function of geometry shader
OpenGL_ShadowVolume
- 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movem
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
ShaderPrimerClassic
- 《Shaders for Game Programmers and Artists》及随书源代码,好艰难才搜集到的,本书对Shader入门非常有用-Shaders for Game Programmers and Artists and the book s source code, so difficult to collect it, and this book very useful entry on the Shader
HLSLtexiao
- HLSL语言是实现可编程管线着色程序的编程语言。HLSL语言具备高级语言所应有的特性,如变量、函数、结构化等。同时,HLSL语言的工作原理也和C++这样的高级语言一样,是将代码编译为“机器代码”之后再运行的。-Language is the HLSL shader pipeline programmable programming language. HLSL language with high-level language should have features such as varia