搜索资源列表
SiftGPU-V370
- 使用gpu、cpu并行进行sift算子计算匹配,能够在原来的基础上加速处理,但对显卡要求较高,具体环境配置使用方法可以参照mannual-SiftGPU is an implementation of SIFT [1] for GPU. SiftGPU processes pixels parallely to build Gaussian pyramids and detect DoG Keypoints. Based on GPU list generation[3], SiftGPU th
ogl2particle-2.0
- particle shader from the Orange Book
ex-twisting
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的twisting效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of twisting the classic graphics
ex-shrinking
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了shrink效果-OPENGL in GLSL, GPU-based rendering, by writing to the geometry shader effects to achieve a shrink
ex-replace
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了replace效果-OPENGL in GLSL, GPU-based rendering, by writing to replace the geometry shader effects to achieve a
ogl_cg_geometry_program
- Nvida cg language geometry shader example source code.
water
- opengl 水模拟,反射,折射效果演示-opengl water modeling, reflection, refraction effects demo
Shaders
- 3D图形中,简单水的绘制shader。是一个纹理样式的输出,得到可以接受的效果。-a shader discribe how water happenning.
TestGaussBlur
- 一个改进的高斯模糊shader,输出texture,并可控模糊比例。-A modified Gaussian blur shader, the output texture, and proportion of controllable fuzzy.
HDAO10.1
- This sample presents an innovative technique for achieving High Definition Ambient Occlusion (HDAO). It utilizes Direct3D 10.1 APIs and hardware, making use of the new shader model 4.1 gather4 instruction, to greatly accelerate the performance of thi
TransparencyAA10.1
- This sample presents a technique for achieving MSAA quality rendering for primitives that require transparency. It utilizes Direct3D 10.1 APIs and hardware to make use of the new fixed MSAA sample patterns, and the export of the coverage mask from th
Chap11
- 《3D游戏编程》韩 金容俊 随书光盘第11章 shader脚本与工程源代码-" 3D game programming" Han Jin Rongjun CD along with book eleventh chapterShader scr ipt and project source code
shaderEXP
- opengl shader写的着色器程序, 并带有轨迹球的操作方式
depth-peel-src
- Vertex shader for depth peeling
brickShader
- 实现了一个简单的brick shader-umolement a simple brick shader
Introduction.to.3D.Game.Programming2
- 龙书第二版,里面主要讲了是shader编程,并且里面的例子很好,适合初学shader编程的同学-Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach is awesome. The examples in this book is pretty good, and fit for shader beginners.
GPUImageProcessor
- 一个简单的GPU图像处理程序,使用Qt框架,OpenGL API和OpenGL着色器语言开发。-A simple GPU image processing program, using the Qt framework, the OpenGL API and OpenGL shader language development.
DrawText
- Draw text (unicode string) using OpenGL ES 2.0, including function CreateTextTexture(), texture in shader code and call.-Draw text (unicode string) using OpenGL ES 2.0, including function CreateTextTexture(), shader.
Polkadot3D
- 用C#对模型的渲染,使其表面具有各种效果。其中包含shader和主程序-C# rendering of the model to the surface with a variety of effects. Which contains the shader and the main program
DSMs
- 基于Hive框架的3D图形阴影绘制,标准shader mapping实现。-Hive-based framework for 3D graphics shadow rendering, standard shader the mapping to achieve.