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SDL-1.2.9-mingw32
- SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for mingw32版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardw
SDL-1.2.9
- This the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. -This the Simple DirectMedia Layer. a general API that pr
fbv-1.0b.tar
- linux下基于控制台的图片浏览器,基于FrameBuffer驱动实现,支持BMP、JPG、PNG、GIF格式图片浏览,支持缩放、翻转等功能,纯C实现,小巧且使用方便,很适合拿来做嵌入式移植和二次开发,可参考其来实现数码产品的图片浏览器。-linux based console Photo browser, Drivers based framebuffer support BMP, JPG, PNG, GIF format images View, support zoom, flip, an
qvfb-1.0.tar
- 在Linux平台开发基于FrameBuffer的GUI系统中用的qvfb源代码,已经在redhat9.0下编译通过。
framebuffer.rar
- 本源码是将一张jpeg图片显示到9261ek开发板的lcd上,通过famebuffer,并且可以将lcd上的图片截取下来同时转换为jpeg格式,The source is a jpeg image to the lcd board 9261ek through famebuffer, and can picture the interception on the lcd at the same time it is converted to jpeg format
libmp-draw
- linux下打开FRAMEBUFFER可以显示24位,8位,16位的lib -under linux open FRAMEBUFFER can display 24, 8, 16 in the lib
tcurve
- C语言直接画屏(或framebuffer)显示贝塞尔曲线,优化内存的使用。使用时把tmalloc tfree直接修改为malloc free。进一步的优化在于多个malloc合并为一个malloc。也可用于没有OS的嵌入式-C language directly painted screen (framebuffer) shows a Bezier curve, optimizing memory usage. When used directly modify tmalloc tfree to
lgui_0.3.0
- 安装过程: 一、设置framebuffer 若启动程序为lilo,过程如下 1.打开/etc/lilo.conf 2.在其中加入一行:vga=0x314 3.执行lilo 4. reboot 若启动程序为grub,设置过程如下: 1.打开/etc/grub.conf 2.在其中加入:vga=0x314 3.reboot 二、安装lgui 1. 拷贝lgui.tgz 到/usr/local目录下 2. 执行如下命令:
Rendertotexturebuffer
- 使用framebuffer来将opengl的绘制从屏幕转到内存中进行,这样可以支持离线渲染。-The use of the framebuffer to be drawn from opengl to the memory screen, and this can support off-line rendering.
ezfb-10.00.tar
- ezfb 对于linux framebuffer 的设备的一个操作库, 里面的一些效果很好. 对于掌握framebuffer设备挺有好处. -ezfb the linux framebuffer device for an operation of the Treasury, which some very good results. framebuffer device for the very good hands.
REDBOOK
- OpenGL 程序指导红皮书,Color Plates Glossary (not included in this version) -OpenGL Programming Guide or The Red Book About This Guide Chapter 1: Introduction to OpenGL Chapter 2: Drawing Geometric Objects Chapter 3: Viewing Chapter 4: D
yuv_player_using_framebuffer
- linux,使用framebuffer来播放yuv文件的一个源代码。-linux, use the framebuffer to play yuv file a source code.
framebufferprincipal
- Linux下framebuffer的使用,对开发linux下图像的显示有参考价值。-Framebuffer under Linux use linux for developing the next image shows a valuable reference.
fv.tar.bz2
- 基于framebuffer下控制台图片浏览器-Under the console framebuffer-based image viewer
videodecdisplay
- 视频接收端,首先见接收到的图像进行jpeg的解压,解压后的图像通过framebuffer的方式显示出来。-Video receiver, first see the jpeg images received from the decompression, the image after decompression way through the framebuffer display.
SDL-Introduction
- Simple DirectMedia Layer, 简称SDL,是一个自由的跨平台的多媒体开发包,主要通过OpenGL和2D视频帧缓冲(framebuffer)提供对音频、键盘、鼠标、游戏操纵杆 (joystick)和3D硬件的底层访问。它被广泛的应用于MPEG回放软件、模拟器和多个著名游戏中,如获得大奖的《文明:权倾天下》-Simple DirectMedia Layer, abbreviated SDL, is a free cross-platform multimedia develop
framebuffer
- linux下的framebuffer的运用,然后可以直接进行试验,本代码经本人调试通过。-use under linux framebuffer, and then can be tested, debugged the code by himself.
SDL
- SDL入门教程。 SDL是Simple DirectMedia Layer(简易直控媒体层)的缩写。它是一个跨平台的多媒体库,以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标(事件)、游戏摇杆等。当然,最为重要的是提供了 2D图形帧缓冲(framebuffer)的接口,以及为 OpenGL 与各种操作系统之间提供了统一的标准接口以实现 3D图形。从这些属性我们可以看出,SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。 -The introduction t
framebuffer
- 帧缓存代码,广泛用于视频处理过程中临时存储视频数据,以及实时处理的图像数据源-frame buffer, useful for keeping the temporary data during the real time processing.
framebuffer
- liunux下的framebuffer的使用,提供了绘图的封装函数,可以再main.c中改变使用,进行二次开发。-Use the framebuffer liunux under drawing package provides functions that can be changed main.c used for secondary development.